Search results

  1. easy

    [uploaded 4 testing] New Map: zm_nightlight_Hunter

    The teleport reduces zombiez' health to 100 hp. Edit: Dhoudz already posted it before, didnt see that
  2. easy

    [Results] Counter-Strike: Source (ALL)

    Jack1sh - declined MoutonVert - accepted Seele - accepted Better luck next time to those who got declined. If you have any questions as to why you got declined, feel free to send me a pm on the forum. Congratulations to those who got accepted, contact me on steam for the next steps.
  3. easy

    Current Map List + Special Map List (and updates) (V3)

    zm_3rooms_v6 had been added to v3's nomination list.
  4. easy

    [fix needed] zm_basin

    Server didnt even load a different map (which our plugins normally do if server crashes or a map can't be loaded) - i had to restart the serve rmanually.
  5. easy

    [uploaded 4 testing] zm_royalcourt_eh_v1

    uploaded for testing
  6. easy

    No permission for Radar Pack & more problems in game.

    Hello ElEuros, welcome to the forum and thank you again for your donation! Make sure that your steam account is linked to your forum account. If this doesn't work: Can you send us the radar pack link you used? Regarding this: Start cs:s, go to your cs:s options (in game), go to multiplayer...
  7. easy

    why the human respawn

    Well CTs span as zombie when they die or get infected. If zombiez spawned as zombies after death it would be much harder for CTs. Sounds like a good event idea to me ;) - but players would most likely hate it. If you knew how much heat we get when we add maps that are a bit zombie sided... on...
  8. easy

    [uploaded 4 testing] zm_royalcourt_eh_v1

    By the way: You dont need to instant fix everything, give it a few days, let the map be played a few more times. Maybe more problems will occur. This thread's purpose is to collect all issues so you can fix it when no more issues are reported. (writing this cause I wont have time to test new...
  9. easy

    [uploaded 4 testing] zm_royalcourt_eh_v1

    Unfortunately those fixes seem not to be enough, it's too easy to defend. Additionally this spot dominates half of the map - zombies cant move on this map with so many snipers camping up there. You need to balance this spot. I recommend: fences: add some ladders up (1-2) make it possible to...
  10. easy

    [uploaded 4 testing] zm_royalcourt_eh_v1

    Nice map! I liked the first test. But this spot is overpowered. There is only one way up but space for 30 campers (regarding all the fences and wall spots: I recommend to create 1-2 more ways up (from different sides) and maybe some fixed crates to make it easier for zombiez to kill edgers...
  11. easy

    [fix needed] zm_basin

    info: uploaded. server v1 crashed when I tried to have a look. removed again.
  12. easy

    [Results] Counter-Strike: Source (ALL)

    Sarevok - declined Better luck next time. If you have any questions as to why you got declined, feel free to send me a pm on the forum.
  13. easy

    [test needed] zm_rush_final_remake

    I'd say let's add it as special map if it's reviewn and tested. Variety is never a bad thing. But I agree that it cant replace the original rush, which belongs to the most popular maps ever it had been created.
  14. easy

    [added] both neko_athletic versions

    zm_neko_athletic_park_v4 added to v3's nomination list. xmas version looks good too! Thanks @DrFiction
  15. easy

    [online] Zm_eh_4way_hallow_v1

    Some of the weapons on this map are lacking ammunition (maybe all?)
  16. easy

    [online] zm_eh_rush_hallow_v1

    I found this:
  17. easy

    [online] zm_eh_palace_final_halloween_v1

    I noticed that scary mod doesnt end with the end of a round if you go to spec. Which happens a lot to admins. I need to reconnect to have normal mod again after switching to spec during a scary mod
  18. easy

    [online] zm_eh_fast_final_hallow

    What's the feature of the green crosses @DrFiction ?
  19. easy

    zm rush final 4

    Thanks both of you @DrFiction and @Lotus. In my opinion that there was no need for that fix at all. This map works (almost perfectly) fine since years. The only fix i can thinj of is closing the pipes or making them breakable, as spots like these cause stucking and lagging.