go in console and then type:
record whateveryouwant
status
spectate the player, then go back in console and type this:
stop
your demo will be saved in the cstrike folder
recognized as rejoining due to those proofs:
L 06/27/2012 - 14:01:37: "zune<1598><STEAM_0:1:14150293><TERRORIST>" killed "ew.jong<1617><STEAM_0:1:47881594><CT>" with "zombie_claws_of_death"
L 06/27/2012 - 14:01:46: "ew.jong<1617><STEAM_0:1:47881594><TERRORIST>" disconnected (reason...
he reduced your ban so now it expired, he'll probably took it the bad way, you know, feelings are feelings, sometimes we differ :)
have fun playing!
btw your ban if you want to check it out:
http://elite-hunterz.info/sourcebans/index.php?p=banlist&searchText=STEAM_0%3A1%3A12401193&Submit=
well i must say that i've played on our zombie servers for nearly 3 years now, i remember the knockback being even higher, we nerfed it already globally. actually I think it's quite balanced, if you see you can't get him just take the advantage of the headshots to jump backwards at the speed of...
excuse me, are you talking about the TMP?
if so, it doesn't really give a lot of damage unless you aim for the head. which is then equal as firing a USP into the head, if not less.
try to do some tricks like going zig zag and fast crouching to avoid getting hit easily. use static objects...
when we tested it few months ago we found major problems like:
gameplay totally changed due to the launcher in the middle of the map that would bring zombies anywhere.
wrong fix for elevator (if A jumps on the head of B, B dies...)
wrong textures
ladders not working
i don't really...
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