Search results

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    zm_eh_abyssalforge_beta

    Sorry for the late response I decided to abandon this project, any mapper is welcome to take ownership of this map if they see potential in it.
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    zm_eh_abyssalforge_beta

    Hello mate! All bugs have been fixed(I really need to stop editing maps in the middle of the nights damn xd). About the ladder climbing issue it has been fixed and I was thinking it would look cool to put a color that glows with flashlight :D . And yes about the window and the 2 Vending...
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    zm_eh_abyssalforge_beta

    NEW UPDATE Version 4; Added Skybox Added few custom textures Added few invisible Clips to prevent players stuck in specific spots New Room has been added
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    Server Feature proposal

    I understand your concern. However, if I can block certain spots, I believe I can also create new pathways for those potentially unbreachable spots who weren't blocked.
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    Server Feature proposal

    I have better alternative I think, maybe instead of letting maps go when there aren't enough players, we can just blocks sector of those maps. For example on zm_corps_v9_edited(not sure if it's considered a big map) the third and underground areas would be blocked when there aren't enough...
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    zm_eh_abyssalforge_beta

    CHANGE LOG Fixed visual bugs More optimizations to increase FPS Effectively integrated the skybox into map's playable area to assist in removing unnecessary blocks/brushes/etc' to reduce map's size even more That's all. Sorry for the spam guys :D
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    zm_eh_abyssalforge_beta

    Thanks mate!
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    zm_eh_abyssalforge_beta

    There are few visual bugs, I am aware of them. Will fix them asap.
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    zm_eh_abyssalforge_beta

    NEW UPDATE: version 3 Cave has been removed, replace with new spot. I knew that if I'll remove the cave, the BSP file size will drop by 10-15 MB, that's the main reason I decided to let go of the Cave Few more small tunnels has been added New Storage room design New 'Gray' room design Small...
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    zm_eh_abyssalforge_beta

    Hello mate, It's already been fixed in the latest version. You were reviewing the previous version :)
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    zm_eh_abyssalforge_beta

    CHANGE LOG Fixed/modified mentions above Map has been optimized. Much less will be rendered now A new seamless tunnel has been added to reach both ends of the map instead of making a full circle across the map Thanks for reading!
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    zm_eh_abyssalforge_beta

    thx! gonna fix them asap. You might be right here but the last thing I want is to open the red container spot since it will be auto-snipers heaven spot I afraid. I will find another way for a RB. Thanks a lot mate I appreciate that!
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    zm_eh_abyssalforge_beta

    CHANGE LOG Fixed/modified mentioned issues above Sky texture changed Waterfall sound added in cave
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    zm_eh_abyssalforge_beta

    Thx, fixed!
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    zm_eh_abyssalforge_beta

    Thx for feedback! Fixed, for some reason even the default clipping of the pipes are buggy on my map, I added custom clips, now it's working fine Humans don't suppose to stand on the top of the red container, it's fully blocked now. But still opened this area for Zombies to bait edgers. 3 and...
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    [added] zm_azduextincion_acp_v3_fix

    Do'jor spoke with me, he will fix that.
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    zm_eh_abyssalforge_beta

    Feedbacks always welcomed! I checked every corner of the map and haven't found any bugs, I believe it's ready for testing.
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    zm_eh_abyssalforge_beta

    That's the new version :D hope you guys liked it. It will be out as soon as I can, I want the upcoming version to be already ready for testing soo I'll make sure every texture/prop/entities are set & and add few more spots. P.S The gray and orange area has invisibility wall which is blocking...
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    zm_eh_abyssalforge_beta

    Hey mate! Thanks for testing my map and giving feedback, even if some points don't apply anymore(see below), I appreciate your time testing my map and providing feedback :- D ! Two people have already told me the map is too small and I completely understand the issues the map's size can...
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    zm_eh_abyssalforge_beta

    Hi mate! first of all thank you for your time to test my map and provide feedback! And yes, I will add/expand few more spots in the next update. 1) Fixed!. It is I believe easy to conjure this spot by zombies, with the right boost you can easily Bhop inside. I'll add 1-2 more entrances if I am...