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  1. Makaify

    zm_murkwater

    More progress.
  2. Makaify

    zm_murkwater

    zm_murkwater New map I've been working on. Still needs plenty more work. Thanks to Soup for the map name!
  3. Makaify

    [uploaded 4 testing] zm_pollution

    zm_pollution_v1_5 Added more detail Adjusted lighting Optimized clip brushes Balanced some locations for gameplay This is going to be the final version for now, unless some issues are discovered that need fixing.
  4. Makaify

    [uploaded 4 testing] zm_pollution

    I actually took quite a few screenshots while developing this map. Not sure if anyone cares, but I'll post a little development timeline. Perhaps this may give you a better understanding how I build maps. :) How it all started. I was inspired by the windy road of San Francisco, Lombard Street...
  5. Makaify

    [uploaded 4 testing] zm_pollution

    Thanks for the report! Fixed in released version 1.1!
  6. Makaify

    [uploaded 4 testing] zm_pollution

    zm_pollution_v1 Here's the final version 1 of the map. Let me know if you find any issues or something that needs improving/fixing. Gamebanana link: https://gamebanana.com/mods/499959
  7. Makaify

    [uploaded 4 testing] zm_pollution

    Thanks for the feedback! I had a feeling my floor slabs might not be to everyone's liking. :) I added some clip brushes to make the bumps smoother, so it's not as bad anymore. Added some clip brushes here too. I made the concrete piles non solid and added some clip brushes instead. Much...
  8. Makaify

    [uploaded 4 testing] zm_pollution

    Hello! Thanks for the feedback. I looked at your demo, where you showed the locations. Most of these locations need to be textured, as players are able to see there. I did turn one rooftop to nodraw, though. :) I'll post some hammer screenshots below. Turned these rooftops to nodraw. These...
  9. Makaify

    [uploaded 4 testing] zm_pollution

    Test 2! Hula dancer now dances Water graphics glitch is fixed Added light throughout the whole map. Fixed props with weird shadows. Also continued working on optimizing the map. It's better, but still needs a few tweaks. I also added a map spawn-in view. Other minor tweaks here and there...
  10. Makaify

    [uploaded 4 testing] zm_pollution

    Alright, I'm dropping the 1st test .bsp. This is only meant for local testing. Please let me know what you think. I'm especially curious to know how you think the camp spots will play out. I haven't played the game in years, so honestly Im not too sure. I think I need to add more props to most...
  11. Makaify

    [uploaded 4 testing] zm_pollution

    Thanks for the kind messages. Right now Im working on optimizing the map. After that, only a few things like spawnpoints and soundscapes remain to be added. Hopefully I will be able to publish a bsp tomorrow. :)
  12. Makaify

    [uploaded 4 testing] zm_pollution

    Hello! This is zm_pollution It has been a while since I posted something that I've been working on. This is a project I started in September last year. It has been a long road for the map to reach this point, indeed. The map is kinda big, but not too big in my opinion. Over the course of...
  13. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    It's been a while, but I think I'm gonna dedicate some time into fixing the map. Unfortunately, there are some data loss issues. I don't have the latest .vmf anymore (who knows what happened to it) Therefore, it's going to take some time to work in the things that are missing. I have some time...
  14. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    Thanks for the feedback, I'll see what I can whip out this coming weekend. I don't know how the big elevator came out so buggy like that. I swear I tested it several times... probably a mix up with different versions of the map. I thought I did add a delay on the elevator buttons, but seems like...
  15. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    I'm releasing the map. Make sure to upload the .cfg file to the server, too. The custom .cfg makes the zombie spawn time 30 to 35 seconds for this map.
  16. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    DO NOT UPLOAD TO A SERVER Fixed: Fulbright props Waterfall is no longer solid Custom water is no longer solid Fixed decals Fixed water errors Added: A camp place suggested by SOUR Adjusted a camp place, suggested by SOUR Countermeasures to blocking the elevators Known issues: -...
  17. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    I think I have the solution. I will add a trigger underneath the elevator platform, that will teleport players when touched. I made a quick paint sketch.
  18. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    Thanks for testing the map! 1. The initial idea was to have the elevator as a jumping tool. If you noticed the crates hanging in the middle, at first I thought it would be cool to have them accessible by elevator jumping. Later on, I decided to scrap the idea, because I think it would upset...
  19. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    Help needed! When you load the map, which one of these screenshots looks more like you saw?
  20. Makaify

    ☑ [WIP] zm_abandoned_tunnels

    Ingame screenshots for those who are too lazy to test it.