Edit in the ZombieMod v1 map rotation?

Discussion in '[CS:S] EliteHunterZ's ZombieHunting & more' started by Havoc, 11 Jul 2017.

  1. Havoc

    Havoc Well-Known Member Staff Member Special Admin

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    Hello players, members and admins.

    I'm frequently asked about adding or removing maps, it's mainly the same maps that are talked about so I want to discuss it with the main v1 players.

    I'm not in for big changes, but a few could happen to make the server more entertaining and also to avoid playing a few unpopular maps.

    The maps people request to be removed are the following:

    zm_officerush
    zm_corps
    zm_industrialwaste
    zm_solo


    The maps people want added and that suits the server are:

    zm_ruined_town
    zm_temple


    I'm willing to remove a map or two and add 1-2 new maps, feel free to post your ideas and suggestions,
     
  2. Havoc

    Havoc Well-Known Member Staff Member Special Admin

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    Here's a list of the current special maps on v1:

    zm_16chambres
    zm_an_kapras
    zm_atix_panic_b3t
    zm_badonde_boh_v1
    zm_band!t_facility_v3
    zm_bunker_v1
    zm_cbble_eh_v2
    zm_cbble_eh_xmas_v1
    zm_cbble_halloween_v1b
    zm_clouds_v2_1
    zm_dh_jay_legend_fixed_v3
    zm_dino_day_v1a
    zm_district3_huntdown_v4
    zm_dolls_slayer_eh_v1
    zm_dust2_64_v1
    zm_eh_lasthope_final
    zm_eh_legion_final_fix
    zm_eh_neon_v2
    zm_eh_nuketunnelc_v1
    zm_eh_prison_tower_final
    zm_eh_sandhunt_v2
    zm_eh_scrapyard_final
    zm_eh_snowed_v7
    zm_examen_eh
    zm_farm3_nav72_unlim
    zm_fidlers_green_fix2
    zm_floating_rock_v5
    zm_highschool_night_v1
    zm_hillbilly_backyard_v4
    zm_hoejhus_eh_1
    zm_hoook_v5
    zm_huntingpark_v2
    zm_italy_reload_fix
    zm_kobi_panic
    zm_kurdistan
    zm_lila_beach_fix_2
    zm_lila_epic_v2_1b
    zm_lila_neighbour
    zm_lila_panic_eh_v2
    zm_little_italy_v3
    zm_london_v1_0
    zm_moonlight_v3
    zm_mystic_halls_b3
    zm_office_house_v2
    zm_piranesi_b1
    zm_playtime
    zm_poorland_b1
    zm_quarantine_a1
    zm_roy_highway_fix2
    zm_shazzgarden
    zm_siberia_v2_64a
    zm_stabtown_panic_v5
    zm_temple_v2
    zm_undergrounds_eh
    zm_valley
    zm_veskerland_v1_1
    zm_zmso_fix
    zm_zomb_eh_towers_v5_fix
    zm_zombiecruise_fixed
     
  3. ineyy

    ineyy Well-Known Member EliteHunterz Clan Member Retired SPA/HA Gameserver admin

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    I would get rid of industrialwaste and officerush
     
  4. Hail To The King Baby

    Hail To The King Baby Well-Known Member Gameserver admin Donator

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    There is a lot of office maps, so Officerush should be removed

    Industrial waste should stay, because there is a few hidding places for zombies, which balance the map pretty well

    Solo doesnt give Zombies many chances - bad balanced I am sorry to say, cus I loooove it - but it should go - or be Wolfram updated with 1 - 2 hidding places for zombies

    2 good new map suggestions I think
     
  5. Melisa

    Melisa Well-Known Member Gameserver admin Donator

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    Office rush is the first map that should go
     
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  6. Schobi

    Schobi Well-Known Member Gameserver admin

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    I would remove zm_corps. It has too many camping places (brigde, many boxes, basement, vent, ...), zombies don't really have a chance unless they hide and hunting as human is very hard in this map bcos of too many blind spots. Plus it has that one over-powered camping spot in the vent on the roof. Basically its not possible if somebody cames there, to kill them, unless you use runboost and bunnyhop or all zombies are pushing from back to get inside.

    I know it's not in the list above, but i would also remove zm_bucket. Too many secrets in this map and very buggy. I know it's fun to knive humans from under the stairs, i also do it, but i don't think that it's meant to be.
     
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  7. ceddy67

    ceddy67 Well-Known Member Gameserver admin Donator

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    i stay with Hail, officerush + solo should be removed
     
  8. :-) Tronald Dump

    :-) Tronald Dump New Member

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    +1.

    Cuz u told me to come all the way up here and restore the exe and dll with Recuva.
     
  9. TheDude

    TheDude Well-Known Member Gameserver admin

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    Maps which should be removed:
    zm_corps
    zm_officerush
    zm_solo


    Maps which can be added:
    zm_ruined_town
    zm_temple
    zm_floating_rock_v5
    zm_roy_highway_fix2
     
    NorthernLight likes this.
  10. Melisa

    Melisa Well-Known Member Gameserver admin Donator

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    Roy highway on V1? no ty
     
  11. NorthernLight

    NorthernLight Active Member Gameserver admin Donator

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    Temple hell yea !
     
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  12. CheChen_TR.

    CheChen_TR. Member Gameserver admin

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    According to me:
    zm_officerush
    zm_corps
    zm_industrialwaste
    zm_solo
    zm_ruined_town
    zm_temple

    >.>
     
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  13. Lotus

    Lotus Ex-Admin Ex Admin Donator

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    Never been a fan of any of the office maps but other than that I don't really care about the maps XD
     
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  14. Hail To The King Baby

    Hail To The King Baby Well-Known Member Gameserver admin Donator

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    Office maps with small hallways are needed in the mornings, when few ppl are playing - take i.e. 4 way with only 8 ppl - never gonna work

    So pls keep a few office maps

    Temple should be changed - so in the big hall, there would be no walkway all around the wall , because CT just camp there , giving zombies no chance - zombies need a place to hide in this big open map, which is the pool area in the one end of the map.
     
  15. :-) Tronald Dump

    :-) Tronald Dump New Member

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    _When_ will these be added tho?
     
  16. Havoc

    Havoc Well-Known Member Staff Member Special Admin

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    Please do some advertising for this thread on v1, i want some more opinions before any changes happen
     
  17. Melisa

    Melisa Well-Known Member Gameserver admin Donator

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    no
     
  18. idan

    idan New Member

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    I would remove zm_officerush and zm_corps, it's boring and camp map...
    About zm_solo, I like this map so I whould prefer to keep it.
     
  19. idan

    idan New Member

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  20. Dominik.

    Dominik. Ex-Admin Ex Admin

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    I personally dislike all 4 red maps, but imo zm_officerush and zm_solo should be removed.
    The mid-area of Solo is a decent idea, but why would you put 3 very strong camping spots there? This + the double trucks make it a really bad and unbalanced map ... and it's design is very boring.
    Officerush because we don't need 3 office maps + officeattack and office_outbreak are better anyways.

    Corps isn't that bad of a map, both CTs and Zombies have a decent chance to win.
    Industrial_waste is a really bad map too tho ... The Soda-Rooms and the warehouse are almost impossible to reach for Zombies. Maybe some editing can be done to that map?

    I'd agree with adding ruined_town and temple.
     
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