[online] zm_floating_rock_redux

The Bear Jew

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Thank you Sour and molsted for your feedback ; )
1. Name of the map is way to long, keep it shorted to like zm_floating_rock_edit or something like this, ive seen errors happend when map names are to long dont ask me why it happends but it does.
Yes, I was planning to change it in the final version ^^

2. https://gyazo.com/09afd486c2c9d477ea7f8716592970f4 The floating rocks seem abit to high elevated, i would lower them so ct's dont get a "high" ground it will be easy for the ct's to defend then.
I am not sure about this, there are few RB spots for zombies from high places (I have changed a bit the map in the beta version so it will be easier for RB), if lowering the rocks it will be a 100% success chance for zombies, I guess we need to test it first(?)
4. https://gyazo.com/101065a27d46ed96bcca2741fb14849f Texture not fitted and also i think having 3 ways into this spot ruins the whole spot and makes it useless, i would keep it 2 ways.
Also here, it could be bad or good I think the best is to test it first.
3. https://gyazo.com/d89284fb0d2c9507a606a1e59e456865 Lower the planks or use vertex points so people dont get stuck in them it's just annoying and will make people rage.
Fixed. Didn't saw that thank you ^^
 
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The Bear Jew

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Aight, the map is ready for testing ^^

TASKS DONE:


  • Tunnels from both sides.
  • A few additional optimizations to improve overall gameplay
  • New look for the tunnel.
  • Bridge directly to the main spot.
  • Add a ramp for RB to the main spot. [ Could not think about something since there are already few high spots to RB from, I placed few trees there to make it easy for zombies to RB without being easily spotted. if still will be hard for zombies I'll lower the rocks as Sour metioned. ]
  • Additional TP spots.
Edit: Forgot to turn off HDR configuration, the sky might be a bit brighter - I'll change it in the final version.
 

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TheRalle

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Dear Bear,

I tried your actually version in singleplayer, there was 2 bugs, should fix it easy

"Invalid terrorist spawnpoint at (-1509.0,92.0,92.0)
Invalid terrorist spawnpoint at (1702.7,65.0,65.0)
Invalid terrorist spawnpoint at (1734.7,65.0,65.0)"

and if u trying to create a ladder just use the ladder texture

"Attempted to create unknown entity type info_ladder!"

Greetings
TheRalle
 

The Bear Jew

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Hi mate, thank you for your feedback ^^
Dear Bear,

I tried your actually version in singleplayer, there was 2 bugs, should fix it easy

"Invalid terrorist spawnpoint at (-1509.0,92.0,92.0)
Invalid terrorist spawnpoint at (1702.7,65.0,65.0)
Invalid terrorist spawnpoint at (1734.7,65.0,65.0)"
Seems like I forgot to delete two info_player inside the tunnels when I compared the height of the tunnel to the height of the models.

"Invalid terrorist spawnpoint at (-1509.0,92.0,92.0)" About this one I am not sure, seems like a bug from the last version. I located it by coordinates and raised it a bit away from the ground - probably collider bug(?) hope it fixed.

and if u trying to create a ladder just use the ladder texture

"Attempted to create unknown entity type info_ladder!"
Hmmm this one is probably a bug from the last version, ill fix it in the final version. I don't think it should affect the gameplay for now.

TY : ).
 

Hard

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glitch here
 

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TheRalle

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Well how you got down without dying as Survivor xD

Bear, maybe u missed something like wrong name to the destination entity

Greetings
TheRalle
 

Hard

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haha i used this glitch 6 time today xD
 

The Bear Jew

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Bear, maybe u missed something like wrong name to the destination entity

Greetings
TheRalle
Nope, that is not my map version, that's the old floating rock.

I seriously don't know how it's even possible to get there, the whole bottom is covered by teleporters hmm.

haha i used this glitch 6 time today xD
Do you use a prop to get there?
 

Hard

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of course not i didnt use prop to get there it just was bug and "Me" and "HANSel" cant do that same

here is some screenshot that map is ok but i guess server is bugged
 

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Hard

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i used 2 bugs yesterday "zombiereloaded" plugins
after cts kill zombie and that zombie will spawn as cts right?
and while spawning there is 7 sec spawnprotection time too
but yesterday while i was playing zombiereloaded plugins was bugged and i used it
i spawned as cts but while i spawning another zombie already killed me and spawnprotection time was not working at that time as cts but working as zombie side
while wearing spawnprotection (cts cant shoot u) time i killed many campers
 

easy

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uploaded for testing on v1
 
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Dataworm

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Just as a short update:
According to current stats the old map had a balance of 3,7 while this new map has a balance of 2,4. So that's obviously an improvement. Nevertheless the map hasn't been played that often yet so I wouldn't consider these stats to be very reliable yet. We may need some more time to see if it stay's this way. ;-)
 

easy

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map is online, we are collecting data and see wether the latest versions can be used in future.
 

Dataworm

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Well that one big camp spot is still an issue because we not just have more ways but also more rocks/isles than before. Therefore more humans can camp there. Guess the paths need to be shorter or the camping area even smaller...
 

The Bear Jew

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As Dataworm mentioned the floating rocks are pretty issue, I suggest lowering them to give zombies a chance to RB and maybe removing one rock there so the whole CTS team couldn't rep around there.

And as sad it will be I think the splitting tunnels idea needs to go. I don't find any reason how it improve the gameplay, humans are getting rekt there, it is impossible to survive there as far as I remember from previous gameplays.

I guess we will need to wait for the final results before talking about it.
 

K4marad

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Hi The Bear Jew!
Just ran into a little problem with this map. As a human (ct) I landed on these chairs which brought me to my death :) My HP was 100.
What could be the problem ? And can it be fixed?
 

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