looks like it's an entity issue. the map simply has too many entities and with enough players the server starts automatically removing entities to avoid crashing. So at map start the server ends up removing guns too
"seems like this plugin is attempting to prevent a edict crash
but these edict prevention plugins are always kinda unreliable
it seems to trigger itself at ~1800 edicts?
if thats the case then contact the server owner and tell them to disable the plugin"
This is what a friend say to me about the problem, I have watched in detail in the map about a specific command (report_entities),
Here is the list :
] report_entities Class: color_correction (2) Class: _firesmoke (9) Class: cs_gamerules (1) Class: ai_network (1) Class: cs_player_manager (1) Class: ambient_generic (28) Class: cs_team_manager (4) Class: beam (14) Class: env_embers (2) Class: env_fire (11) Class: env_fog_controller (1) Class: env_shake (2) Class: env_soundscape_triggerable (1) Class: env_smokestack (17) Class: env_spark (2) Class: env_sprite (272) Class: func_breakable (25) Class: env_spritetrail (23) Class: func_brush (7) Class: env_steam (1) Class: func_button (3) Class: env_tonemap_controller (1) Class: func_buyzone (8) Class: filter_activator_team (2) Class: func_dustmotes (30) Class: func_areaportalwindow (8) Class: func_illusionary (35) Class: func_rotating (18) Class: func_tracktrain (1) Class: func_water_analog (4) Class: game_end (1) Class: logic_case (4) Class: game_text (4) Class: logic_relay (3) Class: info_particle_system (1) Class: logic_timer (3) Class: info_player_counterterrorist (32) Class: math_counter (2) Class: info_player_terrorist (32) Class: move_rope (5) Class: info_target (3) Class: info_teleport_destination (1) Class: path_corner (2) Class: keyframe_rope (1) Class: path_track (6) Class: light (5) Class: logic_auto (1) Class: phys_bone_follower (228) Class: player (1) Class: player_weaponstrip (1) Class: spotlight_end (14) Class: point_servercommand (1) Class: trigger_hurt (5) Class: point_spotlight (14) Class: trigger_multiple (8) Class: point_template (6)
I have see something who was very useless after typed the command : "phys_bone_follower (228)"
228 entities it's too much, so I will to make an update to remove the 228 entities (coming from props_dynamic / props_dynamic_override). Because the map each over 1 000 entities (It's okay tbh, but compare to my halloween map (around 650-750), it's very weird, I don't have this kind of problems with my map.
I will make an update and see the difference.
I will extend the buyzone (to be sure).