☑ [WIP] zm_eh_tr_npst

How it looks so far?

  • Good

    Votes: 8 100.0%
  • Bad

    Votes: 0 0.0%

  • Total voters
    8

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear kleiners,

Currently working on a abandoned docks themed map, middle in pazific.
Maybe this one would be nice to get a hunting feeling idk atm i dont care
so much about hunting or camping, people should know i just map ^^


Abandoned docks Features:

• Abandoned design
• Secrets
• Barricadable windows
Dynamic clouds
• Weapon drops
• Dynamic traps
Colourful map
• Map Intro
• Large size
• Outdoor + Indoor camp spots
• Custom soundscapes
• Cubemap reflection with HDR

• Full Optimized

Currently progress:

20210218174641_1.jpg 20210218174650_1.jpg 20210218174657_1.jpg 20210218174736_1.jpg 20210218174746_1.jpg zm_eh_tr_abandoned_docks_hammer.png


If you want to support me just drop a like & comment!

Greetings TheRalle

 

Janno

Well-Known Member
Mapper
12 Nov 2020
137
83
28
30
Germany
I like the abandoned design.
what i not like is that the map has so many "high spots" it is really difficult and annoying as zombie to infect player because they shot you down and you have to go along way to get up again , mostly with jumping.
ladders next to the high spots could improve it a bit.
I believe "profi camper" will love this high spots ^^
a other problem could be that it is difficult to hunt zombies because zombies can come from above unexpectedly.
 
  • Like
Reactions: TheRalle

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Ahh aight, i feel it yet ^^ i think i reduce the Container layer also just one layer not two, should be more balanced, maybe i add sewers if yes i clip the container so there will be no more camp spots just the warehouses and sewers.

Thanks for your Feedback

Greetings TheRalle
 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,

Still working on the new map, it will be for sure the last one by me for a while, so well i hope i get positive feedback and maybe some suggestions about this one, if i remembering about my first maps and now i would say i did a pretty goodjob so far with my skills. So lets go to the new features.

Abandoned docks Features:

• Abandoned design
• Secrets
• Barricadable windows
Dynamic clouds
• Weapon drops
• Dynamic traps
Colourful map
• Map Intro
• Large size
• Outdoor + Indoor camp spots
• Custom soundscapes
• Cubemap reflection with HDR
• Full Optimized
+++NEW+++
• Imported Models/Textures
• Lightning also thunder
Flying Apaches & Ospreys

• Colorcorrection
• Detailed stuff

Also i closed the way up to Container layers 2 so there will be no high camp spots
except roofs, reached by ladders, closed areas are marked by a wrongway texture, it will dissapear after 25 brushes
so just if u in front of them u will see them, much more detailed my opinion and looks way more professionel like alot of other things on this map, big thanks goes to @JUNIOЯ' for working with me on this sick map


Currently progress:
20210221153238_1.jpg 20210221153256_1.jpg 20210221153305_1.jpg 20210221153339_1.jpg 20210221153410_1.jpg
 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,

Im still working on my final one, i think it wont takes no more long to release,
i just want to show a quick video of some mechanics i addet, alot of players are hyped so far so here something for the eyes.
As well, thanks for everyone for supporting.

Currently progress:
zm_eh_tr_depot.png

Greetings TheRalle




 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,

Quick work in progress stuff:
20210304152652_1.jpg 20210304152701_1.jpg 20210304152652_1.jpg 20210304152701_1.jpg 20210304152715_1.jpg 20210304152728_1.jpg 20210304152751_1.jpg

Map has currently no physics stuff but it should work without them, cbble or fast final is dont using them too so far
All spots should be possible to reach and defend with amount of players, but we will see in future how it be.

Greetings TheRalle
 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,

Quick work in progress stuff:

20210318170705_1.jpg20210318170718_1.jpg20210318170801_1.jpg20210318170814_1.jpg20210314182741_1.jpg20210314182800_1.jpg


Just addet 3 Special guns currently for Survivor team, it spawns in front of the user a concrete barrier, breakable and just for 3 times, people they use this gun has a small concrete barrier at back. Polished the map again to look more 2K21 style, addet a small event room, just activatable as admin.

Greetings TheRalle
 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,

Great message, tonight at 9:00PM check this link out
"zm_eh_tr_depot" sneak peek, it looks just crazy as hell,
if anyone interested about whats behind this map, close to 4.000 entities, a size of 7232x5442x2640, newer ZE maps has a amount of 4.000+ entities but
this one is just a ZM map, dont forget it!

Map is close to be finished


Greetings TheRalle
 

TheRalle

Ex-Admin
Ex Admin
18 Jan 2013
190
276
63
27
Germany
Dear community,


After along weeks of work,. headchaches and sweat.. full day of mapping i can finally say im done, i told this will be my last project for a while, in my eyes this was my best project ever and i never saw a map like this one before, and this was my goal to reach, alot of people saw the work in progress, through steam, some of them know about my problems with the map but finally i found everytime a solution, big thanks to @JUNIOЯ' for edit alot of models, but she know now that im annoying. I told yesterday evening, that i got a "Engine Error" well, crazy there was to much stuff that has eaten to much, i needed to remove some stuff.. like the "Dark Gifts" "Tripmines" "Thunder" "Flying Helicopters" or alot of other stuff they did a better graphic... sadly... but the map looks still fantastic, a few players told me they cant wait to play this map, alot of spots seems pretty nice to defend as solo or in team, open ways to hunt. I just addet now in Underground some Soda Machines, but wait... they break after 150 Hits and change the colour to red after every 50. hit so if players want to camp with props, they has some spots right now, @Molsted told me to remove the ladders, it would be the same problem on "Kapras" so instead of ladders there will be now elevators with - Anti TK, not possible to block as player or with props. so these kleiners cant break any rules, first time i addet a screenoverlay, u will see it on the screenshots below, in my eyes its a great feature and looks really professional and it seems more like a zombie horror map, because the screen shows now a bit darker and on the top left at radar is now showing our page.


Screenshots:


20210404013838_1.jpg20210404013845_1.jpg20210404013858_1.jpg20210404013904_1.jpg20210404020847_1.jpg20210404013718_1.jpg20210404013732_1.jpg20210404013806_1.jpg

If anyone has some feedback i would glad about it!


Greetings TheRalle