Search results

  1. M

    [uploaded 4 testing] zm_lila_ranch

    I meant to suggest that you could lower the fence on the opposite side of the dungeon
  2. M

    [uploaded 4 testing] zm_lila_ranch

    there is still the other side. Is it important that it is equal in height all around?
  3. M

    [uploaded 4 testing] zm_lila_ranch

    Also to weigh in on something positive, i like the contrast colors of the grass and buildings a lot, Raider! The skybox is very pretty aswell, so i do feel like its a bit of the same that its covered up by a tall fence almost everywhere. I would atleast like to see more of the background when...
  4. M

    [uploaded 4 testing] zm_lila_ranch

    I was referring to the small room with 3 sodas locally, when i said "spot". Regarding the whole underground area, i think you bring up something good to keep an eye on, when playtesting the map.
  5. M

    [uploaded 4 testing] zm_lila_ranch

    Thought i would add that the small rooms with 3 sodas are identical to one of the popular spots from the original. Its actually a pretty good spot!
  6. M

    [uploaded 4 testing] zm_murkwater

    Its the lighting ;) Nothing hurts a mapper more than seing full brightness
  7. M

    Nomination issue?

    That would explain it for me. I have also backtracked the chat, while in game, a few times having found no one nominating before me
  8. M

    Ideas to populate v1 server again

    To revive v1 we need a bigger playerbase.. so tell your friends about the best game in the world! :P
  9. M

    event ideas

    what if no maps were nominated though
  10. M

    [uploaded 4 testing] zm_pollution

    I am happy it helped :) and no, i actually didnt notice, that the windows are breakable. The spot should be fine then!
  11. M

    [uploaded 4 testing] zm_pollution

    This map is really lovely and carefully crafted! I look forward to playtesting it on v3. I have some minor criticism: The only spot i could find that could be OP is the one below: There are a few bumps that can stop your movement completely rather annoyingly (at the crosshair from the shown...
  12. M

    [uploaded 4 testing] zm_eh_timeline_v6

    i know, but i have seen it be to difficult multible times. A solution could be something like that yeah :) Perhaps a wide tunnel under the castle could also be fun edit: Just saw your tunnel going around. It looks cool! but from a gameplay perspective, i would strongly suggest making it a lot...
  13. M

    [uploaded 4 testing] zm_eh_timeline_v6

    This room is quite though for zombies to get stuck in
  14. M

    EliteHunterZ Videos

    that first clip is why i still play the game after a decade <3
  15. M

    EliteHunterZ Videos

    5:39 gotta love teammates xD
  16. M

    [uploaded 4 testing] New Map: zm_nightlight_Hunter

    Fix: Zombies are no longer allergic to teleporting
  17. M

    [uploaded 4 testing] zm_royalcourt_eh_xmas_v1

    btw, do you use "hammer++"? It can make mapping a lot less tedious :)
  18. M

    [uploaded 4 testing] New Map: zm_nightlight_Hunter

    Thanks for pointing it out (both of you). I will take a look at it
  19. M

    [added] zm_pyramid_huhn_final (updated)

    Stop with the negativity. Janno has clearly been wanting the map back on nominationlist for a very long time and i am sure, that it means a lot to him. Congratz Janno! I am looking forward to playing it again :D
  20. M

    maps | List + Add/Remove requests!

    Add: zm_examen_eh This map is a gem. Would be happy to see it on the nominationlist.