Recent content by scoobie33

  1. scoobie33

    too bad

    too bad
  2. scoobie33

    ty :D f 18+ ? then sure

    ty :D f 18+ ? then sure
  3. scoobie33

    zm_smallmap_eh_v1

    First off i want to thank everyone who was present yesterday and participated in testing my map for your time and effort and also for all the feedback that i got. @Lotus @Havoc Update V4 Red room adjustments: - lasers are only slowing down now (no damage anymore to both cts and ts) - more...
  4. scoobie33

    zm_smallmap_eh_v1

    @Lotus well i added it just in case :D Also some additional stuff that i forgot to mention before: The lower button inside the red room can turn the lasers on and off every 90 seconds while the button outside of the red room can turn the lasers only off (not on) every 20 seconds. The upper...
  5. scoobie33

    zm_smallmap_eh_v1

    @Havoc Thank you :) @Lotus I made a demo for you to review in css. Just load the demo file into your css "cstrike" folder, then go ingame and type in console "demoui", then load the file. Teleport secrets: - one to get on top of the watertower - one to get on top of the letters/sign - one to...
  6. scoobie33

    zm_smallmap_eh_v1

    Small Update V3_1 @WolfRam Red room adjusted: - metalbars are breakable with 2-4 knife hits - some lasers removed - laser damage halved - water entrance was adjusted (it's easy now to get out of the water) - hidden passage shortened - overlapping fences fixed - walls are not walkable anymore...
  7. scoobie33

    zm_smallmap_eh_v1

    @WolfRam Thank you for your input. The red room would be a really bad spot for ct players if the lasers and the jailbars would be completely gone, since there are two ways to enter them. Basically, before there was only the entrance through the water to enter the room, but i thought that would...
  8. scoobie33

    zm_smallmap_eh_v1

    Update V3 - overall balances - overall more stuff added and/or changed - tree teleport removed - letters moved away from the middle (even if people fall down, they will fall into water now) - visible ladder to underground area added - added more spawn points for CTs & Ts @Lotus - props with...
  9. scoobie33

    zm_smallmap_eh_v1

    Well, the metal bars are destroyable if you want to get out that way you will also make a way for zm to get in. It is supposed to be a spot for cts to camp. The lasers can be turned on/off from within the room(the lower button) and from the outside (a button next to the wooden house)
  10. scoobie33

    zm_smallmap_eh_v1

    @Lotus Ty for testing it out, especially that long. Nevermind the prop thing, i tested the map again after i played on the v3 server and now it works just fine. I will go into detail about your points: If zombies stack on top of the fence and/or wall you can get the player there rather easily...
  11. scoobie33

    zm_smallmap_eh_v1

    @Lotus Edit: I just tested the map again and now the vending machines actually do work as they should. E-pushable + shootable. Idk why it didn't work before.
  12. scoobie33

    zm_smallmap_eh_v1

    @SOUR Thank you! Yeah, i thought the boxes are pretty op too, that's why i made so many ways to approach them but maybe it's not enough. I thought about adding boxes from the other side as well or simply removing a few of the highest ones. @Lotus Allright, i thought i would make it easier for...
  13. scoobie33

    zm_smallmap_eh_v1

    Update V2 - all leaks fixed - overlapsing walls fixed - light added inside hidden passages - visibility of hidden passage changed from the outside (you can now see who and how many are inside the passage from the outside)(helpful for zm to spot campers) - overall map size enlarged - map divided...
  14. scoobie33

    zm_smallmap_eh_v1

    @NoMatt3r Thank you for testing it out. I guess it is definitely difficult to not die from the teleport if you don't know the exact position. Especially if u enter it unknowingly.. at least it seems like you entered it by accident the first time? I will rethink and adjust the teleport secrets...
  15. scoobie33

    zm_smallmap_eh_v1

    @WolfRam Thank you very much for your time and all the detailed information. I wasn't aware of those "Leaks" and "Leafs/Blocks" you explained to me, so i will definitely remember these points for future adjustments. I know most of the other stuff you explained though. I get your point about the...