Search results

  1. DrFiction

    [added] zm_zomb_eh_towers_v6_2

    New version : Little update with the skybox. Glass breakable by anyone. (Removed the system with a filter). Missing Texture Fixed.
  2. DrFiction

    [added] zm_zomb_eh_towers_v6_2

    It's time... There is the update of zm_zomb_eh_tower_v6_2 (to v6_3) : - The door cannot be spammed by annyone, if someone try to put a props to block the door, it's not possible. the door is on "force closed" and "ignore debris", so, as you can see, the door is on "force closed", If someone...
  3. DrFiction

    [added] zm_zomb_eh_towers_v6_2

    No worries, thank you for the return, (Sorry for the wait), I will therefore make a minor progress on the room by then, and ensure that the door cannot be spammed by a person. If you have any other suggestions/ideas, I'm listening to everyone.
  4. DrFiction

    [added] zm_temple_v2

    Hello everyone. I did another update. There is some pictures : What news ? : More optimised Music for secret deleted (replaced by the scream of anubis (2 secondes)). Some textures has been replaced. Added news models (Artefacts / Sword Anubis / Dagger and more...) Added Text display for...
  5. DrFiction

    [added] zm_zomb_eh_towers_v6_2

    This is an idea. I replace the crate by this little room. [! GLASS BREAKABLE ONLY BY ZOMBIE !] Opinions ? DoJor'F
  6. DrFiction

    [test needed] zm_eh_desert_fortress_v1

    Here the new version with 64 spawns in total. (32 T / 32 CT). DoJor'F
  7. DrFiction

    [test needed] zm_eh_desert_fortress_v1

    I will work on this map.
  8. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    Any suggestion is welcome! If you have any opinions / ideas to give, I'm all ears, if the knife has too much hp, I can reduce it to a certain amount that you deem fair! Thanks anyway, it makes me happy.
  9. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    There is the new version without the speed on the knife. Enjoy everyone.
  10. DrFiction

    zm_italy_reload_fix

    I wouldn't say the problem too much, surely the invisible wall and again, it's better not to be glued to the invisible wall and stay at a certain level to be able to continue moving forward. I can try to see and change the shape of the roof, well, I'll let you know as soon as I see and possibly...
  11. DrFiction

    [added] zm_desertprodigy_b3

    I'm working on a map, I'll try once I'm done to remedy and correct the issues that have been highlighted.
  12. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    (1) For the ladder that leads to the sewer, I can remove it, I would like to have the opinion of admin Easy, because it is a suggestion from him, The ladder was intended for zombies, because the humans camping into the sewer, and when a zombie falling into the sewer, everyone shoot on him...
  13. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    zm_eh_industrial_waste_1_8_8a : One soda removed. zm_eh_industrial_waste_1_8_8b : 2 Soda removed. [Soda can go on the garage and can be op for humans] (And hard for zombie).
  14. DrFiction

    [added] zm_temple_v2

    Same name, just replace it, : Roof fixed.
  15. DrFiction

    [added] zm_temple_v2

    New version, the boost is less powerfull.
  16. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Little bug fixed.
  17. DrFiction

    [added] zm_temple_v2

    I have already done it and it is true that it can be op, it's up to you to see if I have to shift the props. ;)
  18. DrFiction

    [added] zm_temple_v2

    New version