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  1. Janno Norbaten

    Handled [CS:S ALL/CS:GO ZM] Report a player: CJM , John Wick

    hard do you also warn the players before you report them ? I think you only enjoy to denigrate people. i saw john wick on the Server too and yes he was an idi*** , no,no i would say noob. ( sry for insulting but i need it for the explanation) You can recognize really quickly that he was new...
  2. Janno Norbaten

    Proposal for a new votingsystem

    thx JUNIOЯ' for your well understandable explanation. I did not know that it counts who votes first. I don't understand why a unfair system like this get not changed is there any reason ? (it works couldn't be reason) sry , yesterday i was really frustrated normaly i call only my vote...
  3. Janno Norbaten

    Proposal for a new votingsystem

    It is not randomised , i see never cbble or rush_final or other common maps on a other place than 4 or 5 . we need a real randomised voting system.
  4. Janno Norbaten

    ☑ [WIP] zm_eh_tr_npst

    I like the abandoned design. what i not like is that the map has so many "high spots" it is really difficult and annoying as zombie to infect player because they shot you down and you have to go along way to get up again , mostly with jumping. ladders next to the high spots could improve it a...
  5. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    Thx Junior , i fixed it now Easy want a new compiled version Reason : we had graphic issues on the V1 server
  6. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    here is a compare between roy_the _ship and ghost_ship
  7. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    the machine room will be a funny spot too, zombies can close this area and cage the humans. A Siren and red light gets activtated , the human have 8 sec. to get out, than the room gets dark with weak red light. The humans outside can see through a window how the cought humans fight against the...
  8. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    yeah, i know your concerns. I will extend the map with a machine room and make the area below deck longer. There is enough space in the ship to create more rooms it is ca. 2 times so huge like roy_the_ship.;) But it is a lot of work to add more rooms and keep the gamebalance in mind.
  9. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    I think when players play a new map they challenged to search for the best camp spot , but there they will find not one in the frist round , nothing. (not like dust2 or azsszeduct) They have a new challenge in the second round :"what will I do to dont be infected, there must be away to alive"...
  10. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    tested on V1 without any faults. People often say that the map is maybe to little , i will add maybe a machine room. (in progress)
  11. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    I and Ralle test the map on V1 and we found some faults , i fixed them now. Some new edits and spot changes: let the Zombies fly with cannons :D the weight based door is back Energy field walls and buttons show know their status the pipe pushs players out , no prop blocking anymore
  12. Janno Norbaten

    ingame name : Das Huhn map creator

    ingame name : Das Huhn map creator
  13. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    now i changed a lot of decals into overlays and i add more occluders to improve the graphic performance. I fix the sporadic elevator bug (you got teleported when you go into) I added clouds and fog and a lot of more effects and details. I changed the tail of the ship now you can walk around the...
  14. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    yes that could be problematic :p but you can decide if you go into the elevator with a hord of noobs. it would be really funny when you see them go up and get infect after 20 sec. :D after that they will come down in the elevator and you can kill them easy.:cool:
  15. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    thx for your help. "zh_" means this is a map for "zombie hunters" , i built already a map for the common v3 players. There is a princip behind the map. 1. You have to controll areas ,if you have defend this areas against the zombie mass, you have to hunt the last zombies, that is the main...
  16. Janno Norbaten

    Zm_Jurassic_park

    I believe you dont know what i mean ...that is the common way to use areaportals in multiplayer maps: (your way is not wrong it is also a way to use areaportals) zm_pyramid_huhn_final_v2
  17. Janno Norbaten

    Zm_Jurassic_park

    I know this purpose to open/close areaportals but you can use areaportal with a another purpose: (Always open)
  18. Janno Norbaten

    Zm_Jurassic_park

    you understand it wrong , i dont say your map will not work with 64 players. It was a suggestion for testing the map without the areaportals,than we can check it with my PC ;) .
  19. Janno Norbaten

    Zm_Jurassic_park

    missing noclip ? that is not normal, nodraw is invisble a little gab x) I dont like how you position the areaportals , it has the feeling of a broken map. i know the reason why you do this but perhaps you can leave them out and add some areaportals only in buildings. The grass wall borders...
  20. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    I have fixed some tiny faults and improved some spots. I changed the "bunker spot" to make it more attractive. The underground "psychodelic" train is now more userfriendly. I added also activatable "energy field" fences on both sides of the underground train area, so it is easier to control this...