Do you know if the chat message is client side or server side? As in if I push the button am I the only one that sees the message, or is it sent for the whole server? If it is server side and everyone will see the message every time, all the time, I'm not going to add that
For the teleporter I think you should put it back to being open rather than having the buttons and chat messages. Don't think there would be a problem if the teleporter was open, but the button and chat messages seem like they would be annoying. I'm not sure if you changed this based on feedback...
I like your idea here, but it would be nicer to actually have something visible on the wall with this clipping, instead of just a totally invisible wall
With the maps I said I would take a further look at...
ghs cbble - there's a lot of lighting and clipping problems that I found just looking at the map for a few minutes. on top of that the underground area isn't very interesting, I don't think it's really made with zm in mind or that it would...
@.naz you should post a thread for your map here instead https://forum.elite-hunterz.com/forums/mapping-forum.26/
this thread isn't really the place to talk about or receive feedback on a map. if you post a thread in the mapping forum then people can test it offline and give you feedback, and so...
Dust is cyberman so that's a no, not dealing with it
Box looks too low effort, don't see the point in trying it tbh
Dust_world just seems too cramped and small, also advertised as not being done yet so not really sure about that one
Cbble_panic I'll take a look at, could be an interesting blend...
Yeah, I'm really disappointed to have to remove origin again, but like I said we will hopefully have a map update soon to try and address some of the main problems without completely changing the map. To go a little more in depth, the map was playing too strong for both hunting and camping...
Conclusion of the march map testing
Put the original zm_dust2_64_v1 back onto the normal map rotation
Moved origin back to the special map list
Moved dust2 unlimited back to the special map list
After some discussions, we have some final conclusions on the testing.
Examen will be added to the normal map rotation. Origin and dust unlimited will be moved back to the special map list.
Origin - There are still some issues with this map that make it really good for CTs but not very fun for...
The maps have now been removed/replaced on the nomination list while we take a bit of time to assess the results of our testing. Will aim to post any final results within the next few days
With March coming to an end, this round of testing will conclude tomorrow. The normal map rotation will be restored while we assess the results of the test. If you have anything you would like to say regarding dust, examen, or origin, now would be the time to do so.
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