hard do you also warn the players before you report them ?
I think you only enjoy to denigrate people.
i saw john wick on the Server too and yes he was an idi*** , no,no i would say noob. ( sry for insulting but i need it for the explanation)
You can recognize really quickly that he was new...
thx JUNIOЯ' for your well understandable explanation.
I did not know that it counts who votes first.
I don't understand why a unfair system like this get not changed is there any reason ? (it works couldn't be reason)
sry , yesterday i was really frustrated normaly i call only my vote...
I like the abandoned design.
what i not like is that the map has so many "high spots" it is really difficult and annoying as zombie to infect player because they shot you down and you have to go along way to get up again , mostly with jumping.
ladders next to the high spots could improve it a...
the machine room will be a funny spot too, zombies can close this area and cage the humans.
A Siren and red light gets activtated , the human have 8 sec. to get out, than the room gets dark with weak red light.
The humans outside can see through a window how the cought humans fight against the...
yeah, i know your concerns.
I will extend the map with a machine room and make the area below deck longer.
There is enough space in the ship to create more rooms it is ca. 2 times so huge like roy_the_ship.;)
But it is a lot of work to add more rooms and keep the gamebalance in mind.
I think when players play a new map they challenged to search for the best camp spot , but there they will find not one in the frist round , nothing. (not like dust2 or azsszeduct)
They have a new challenge in the second round :"what will I do to dont be infected, there must be away to alive"...
I and Ralle test the map on V1 and we found some faults , i fixed them now.
Some new edits and spot changes:
let the Zombies fly with cannons :D
the weight based door is back
Energy field walls and buttons show know their status
the pipe pushs players out , no prop blocking anymore
now i changed a lot of decals into overlays and i add more occluders to improve the graphic performance.
I fix the sporadic elevator bug (you got teleported when you go into)
I added clouds and fog and a lot of more effects and details.
I changed the tail of the ship now you can walk around the...
yes that could be problematic :p but you can decide if you go into the elevator with a hord of noobs.
it would be really funny when you see them go up and get infect after 20 sec. :D
after that they will come down in the elevator and you can kill them easy.:cool:
thx for your help.
"zh_" means this is a map for "zombie hunters" , i built already a map for the common v3 players.
There is a princip behind the map.
1. You have to controll areas ,if you have defend this areas against the zombie mass, you have to hunt the last zombies, that is the main...
I believe you dont know what i mean ...that is the common way to use areaportals in multiplayer maps:
(your way is not wrong it is also a way to use areaportals)
zm_pyramid_huhn_final_v2
you understand it wrong , i dont say your map will not work with 64 players.
It was a suggestion for testing the map without the areaportals,than we can check it with my PC ;) .
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