by demo i mean a demo from the ingame console /record demo bla bla, we dont allow demos from like shadowplay or something like this because we dont know what can be inside those files im afraid.
Sorry we cannot gag someone with no demo proof, because we can't know if that player is fake nicking someone. you need a demo showing the steam id aswell.
Falo um pouco de português mas só permitimos inglês neste fórum. você precisará obter o ID Steam do jogador que está denunciando e enviar uma demonstração da instância em que o jogador quebrou as regras.
também não crie mais de 1 tópico este é o subfórum errado use o outro tópico que você criou
Will take a look abit later, not really sure why the particles on the tmp does not work..its a ralle particle so... i think ive fixed the visual bug in elevator. the little thing you get stuck on in the tunnel @Soup^ is not fixable, or its VERY annoying to fix ive tried before and i would need...
ouffff, i see... i dont have time to fix it atm..
i thought it was only the button upstairs needed a fix :o
also does not the tmp work like its not glowing? @Soup^
Update for 4way!
-fixed elevator button at spawn, you will not be able to shoot the button anymore to make the elevator go down. also ive fixed if you take the elevator up and try to run out you dont die anymore you get teleported outside.
-Fixed the lights on the map was to bright should be...
Another update for forgotten town!
-Fixed Fog should increase fps a little and block the pesky autosnipers :D
-Fixed lightning should be more pleasent to the eye.
-Fixed a ladderbug
-Optimized the map more with Hint/skip
- Added custom radar back! ^^
Earlier fixes- Added area portals.
Looks better but what Raider said is true, a 3d skybox would greatly improve this map right now it looks like a little room in the middle of the sky haha, and also optimize the map with area portals for the up and down area
I like the underground area but the top area is very basic, like the underground area has good light and you seem to have spent more time working on that.
Well, like i said it was very unbalanced before zombies could just fly around the whole map taking down cts and making it unbalanced, if you mastered the jump you could use it to reach almost all spots for cts. Hence we needed to fix it.
Relax buddy, people have work irl and are busy.
Im sure SPA/HA will answer you in time. The map might need some changes/edits to fit the server better since its one sided wins most of the time.
Sometimes its because you are copying the tonemap controller into a new map which copies the settings from that other map to your new map, but the way i do is when ive compiled the map and put all the custom stuff with vide and saved the bsp i go into css open the map and type in
sv_cheats 1...
haha okay mate. anyway like ive explained the only way i see this possible to be solved in your way is if nikoo have time to go through your computer. like nikoo explained.
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