Search results

  1. T

    zm_freefall

    This one, b1, should be pretty well playable now. - I added some fences so zombies dont fall down too fast - The teleport beam ends at the upper spawn point now so you dont have to walk for ages until you get to the top Unfortunately I can't get the 3D skybox to work.. but it doesn't really...
  2. T

    zm_jurassic_park

    Some buy zones are missing (at the spawn next to the building). FPS are ok ony my machine. The room with all the dryer boxes could use some make over imo. Once I was stuck in the dinosaur that 'attacks' the building, but I managed to get free somehow.
  3. T

    zm_freefall

    After a first short test with a few people I made some adjustments: - The teleport (when you fall down) teleports CTs on top of the circle-shaped structure directly above the previous (and now zombies only) teleport destination - Elevator inside the rock has been fixed - At the teleport...
  4. T

    zm_freefall

    In the version above the skybox textures aren't included (I had some trouble with the program). So here's the new one:
  5. T

    zm_freefall

    zm_freefall_a3 - download attached. I'm not sure if all the camping spots are balanced, so it would be nice if you had a look at it and tell me what you think! And look at it more as an arena, it doesn't rly have a coherent style. Some things that are good to know: - The doors in the upper...
  6. T

    zm_freefall

    Small update: (with teleport directions)
  7. T

    zm_freefall

    Hi there! I'm working on a new map (taking up the idea of floating_rock and improving it). Some features: - There will be no falling damage - When you jump down you get teleported back up (into the teal circle) - More creative camping spots - Extra area(s) depending on the number of...
  8. T

    Import models in hammer

    I've never used custom models so far so better try google or fpsbanana. Usually if you have problems with the game you can right click it in the steam games list -> properties -> local files -> verify integrity of game cache. (And I don't think reinstalling the game is necessary here anyways)
  9. T

    Import models in hammer

    Usually if you put the files in the right folders of css they should appear ingame.. But since you have to include them into the map anyways later, why not try now? I'm using MAN. Just drag the map file from the maps folder into the program and it should include all necessary files. If it's...
  10. T

    Map topic

    Title of map: zm_mars_horror Link to Map: http://csszm.gamebanana.com/maps/173487 ;-)
  11. T

    zm_jurassic_park

    It shouldn't take longer than a few minutes or you're probably doing something wrong. I guess you didn't use any func_detail so far? Check this out: http://rvanhoorn.ruhosting.nl/optimization.php And on a map like that you'll probably have to use clipping.. but that should be the last option...
  12. T

    zm_jurassic_park

    How about a canyon or sth with a part of a fence that broke down serving as bridge. There's still current on the fence slowing down the zombies and only a small path without current for the humans (a dead tree or sth) so they can defend it (for larger groups and epic fights ;-).
  13. T

    zm_mars_horror

    Mhh I noticed that the map is gone now. Was it so unpopular or is it related to the ddos attack?
  14. T

    Someone make a Jurassic park map for ZM?

    Thx for the compliment, but I've got other things to do atm ;-)
  15. T

    zm_mars_horror

    Oh man :/ b3 contains a small bug after all.. when the gate opens there's a bug concerning the visibility (you can't look into the other area or vice versa). Since there barely ever are more than 30 players it's not that big of a problem, but I uploaded the fixed version b4 right away. Sorry for...
  16. T

    zm_mars_horror

    New version finished! (b3) >Download< - Contains a new area that opens only when there are >=30 players (see screenshot) - Modified the underground und outside area a little (better camping possibilities) - Fixed the cogwheel bug
  17. T

    zm_mars_horror

    Yeah I was there too. With 20-30 players it's perfect as it is, but with more it's impossible.. I was thinking it might be enough to make the first zombie spawn 5-10 seconds later, like on 4way. Can we try that? But I'll make a new version anyways to fix the bugged cogwheels, so I can just as...
  18. T

    zm_mars_horror

    Thx! It's rly good now imo :) Balanced, good fps, good gameplay so far.. there were some campers ofc but that's to be expected when they still type !propmenu :D (And they were pwned ofc...)
  19. T

    zm_mars_horror

    anybody?
  20. T

    zm_mars_horror

    Can you add it to the server so we can test it some time? Or put it on v5 maybe (but usually there arent enough players for such a big map)