So it turns out players got stuck in the ground outside when they were zombified... don't ask me why. The game hates me.
I removed the displacement and replaced it with some standard brushwork.. It doesn't look so nice anymore but that bug should be gone.
Furthermore I added a radar view and...
Good idea^^
Here you go, v9, hopefully the final version: http://ul.to/crpxq4qf
- Breakable glass in the underground sec room
- Radio place names (please make sure the .nav file gets downloaded with the map! Unlike textures etc it cannot be included in the .bsp file)
- All guns have ammo now...
Do you think I should make a new version and fix the locker in the security room (underground) so that the zombies can get inside more easily?
CTs are camping there often, and if they do it right zombies are unable to get in.. At first I thought it's not bad enough to upload a new version but...
When I delete the map in my maps folder and try to join v5 running mars_horror, it says 'missing map' and disconnects me.. (neither could anybody else join)
I finished a new version! (b1)
Changelog:
- People stuck in the elevator get teleported automatically
- The vent-entry (at the crate room) is bigger -> no more camping
- The combine barrier now works every round -> the reactor room can be defended by guarding both the elevator and the pipes...
On mars_wasteland some people were always camping on a rock outside.. I didn't like that. But I guess I could add some kind of cave, and maybe some obstacles you can use to get away from zombies.
Wasteland isn't so popular anyways.. I think you better just remove it.
mars_horror however has some potential, I'm trying to make it a little easier to play.
Turns out there is a bug.. sometimes when you use the button to vent the pipes the server crashes.. trying to fix it asap (but I still don't know what exactly is the problem, since it only happens like 5% of the time, at least when I test it in single player)
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