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  1. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    Hello, after seeing the SynthX post about the map of crazycity, on some spots, I decided to modify and add some things, here they are : [This spot is now equal, Zombie can break the glass, Humans can shoot on the glass (Bullet penetration without breaking the glass) for defend two sides]...
  2. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    I can wait, no problem, i'm still connected on steam, you can write when you want. I will readded the invisible wall in the room (With the props).
  3. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    No problem, add me on Discord. Dr.Fiction#9128
  4. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Hello Easy, thank you for your answer. I removed all this invisible wall : [I kept this structure to see the rendering (And effectively to give CT another way to escape)] I can play today and tomorrow. DoJor'F.
  5. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Hello, I did a little bit edit for this map, there is somes images : [Changed to spot like cbble] [I removed the Invisible wall, now humans can climb to defend more easily, and because no one humans camp there] [No one humans camp there, so I decided to remove to replace in that another...
  6. DrFiction

    zm_industrial_waste Improvement.

    Def Fix, The Bear Jew he tried it and it's fixed. DoJor'F.
  7. DrFiction

    zm_industrial_waste Improvement.

    There is a new version, and the light with the cade is fixed now.
  8. DrFiction

    zm_industrial_waste Improvement.

    Hello, after having modified on the zm_industrial_waste map on certain areas being OP, I modified certain things so that it is on an equal footing. This one, you can break the wall next to graffiti. Like that. Now, it's an another entrance. Another spot is this I enlarged the window as...