Hmm, I don’t even suspect what this might be connected with. I did not perform any actions with the purchase zone. It happens to me that when you move and simultaneously open the purchase zone, your character “flies” out of the purchase zone, while the purchase menu remains on the screen, but...
I also got another idea. Combine minigames and zombie mode. Each round will have a different kind of event, for example:
1. All players are reduced by 50%
2. Player speed increased by 1.5 times
3. Round with shotguns only
4. Gravity reduced
5. Jumping disabled
And everything like that. I think...
As an option, you can also do a random distribution of weapons! That is, the round has begun, and each player is given one random primary weapon and one random pistol. Some element of randomness. Players can also exchange weapons if they can come to an agreement. In my opinion, this is a cool...
I don’t know if there was such an idea here, but since the topic of “Renaissance” version 1 came up, I propose this:
Make an analogue of "Zombie Boss". Someone alone becomes a zombie with 20k hp (this is just an example) Make sure that the guns push him away very little, so that people cannot...
There is one place that needs to be corrected, and then it will be suitable for nomination. But in general, yes, the map is cool, there is a lot of free space for maneuvering
I updated the teleport opening notification system. Now, if the teleport is closed, it will be blocked by a red wall. The slab on the floor indicates whether the teleport is activated on another floor. If the light is red, it means that no one has activated the teleport on the other floor, and...
I heard you. In this case, I will make another notification about the opening of the teleport, for example, I will put a door that will open when you press a button. This is how we get rid of chat messages
Some people were unhappy with the previous version of the teleport, after which I came to this decision. Perhaps we should test this version of the map more times to sum up the results
zm_RetroZombieWave_V2
After a lot of testing, as well as listening to the players, I present to you an updated version!
The first floor has a purple style, the second floor has a yellow style. This is done in order to understand what floor you are on.
The map itself became higher, the...
As I understand, this is your first map, I recommend that you read the optimization guides so as not to burden your computer with unnecessary texture downloads, which will not be visible in any case.
The map idea sounds interesting. I looked at your map, and it seems to me that your campsites are more or less balanced. But there are places that seem strange to me.
This roof is very large and can accommodate many people. It will be difficult for zombies to get on it, given that they will...
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