Search results

  1. Kr1pT1c

    Happy birthday svetbot

    Happy birthday svetbot
  2. Kr1pT1c

    Ginger Gone Wild

    Hello and welcome to our forum and community. If you get into this rejoining situation again, you can just tell us what happened and it won't be an issue. Anyway I'm glad you enjoy our community and I wish you a lot of fun and joy and Happy hunting
  3. Kr1pT1c

    [test needed] zm_avenue_v1

    Concerning what Lotus has already said, I think in general you should make all those windows non solid, they are just bound to get people stuck on them while running from the zombies and at the same time enable for boosts like Lotus has mentioned. In general I like the map but I think its...
  4. Kr1pT1c

    [test needed] zm_eh_brightside

    Hey I had checked the v3 version so Idk if these things have been fixed in the new version, but here are a few things I found: You have these very dark spots. You probably need to adjust the shadows using the shadow_control entity. This is a little boost spot you can get into, maybe just...
  5. Kr1pT1c

    [test needed] zm_eh_pripyat

    Very simple map, I think it may be great for hunting. Not a lot of camping options, not a lot for zombies to hide behind either so might become an autosniper paradise. Definitely interested to give this a shot on the server. One thing I found is this spot This seems like an op camper spot...
  6. Kr1pT1c

    English or German only please, thanks

    English or German only please, thanks
  7. Kr1pT1c

    Invalid [CS:S ALL/CS:GO ZM] Report a player: Markus Ruhl

    Hello. Unfortunately a screenshot is insufficient evidence in this case. For teaming you will need to provide a demo. No ban will be issued here.
  8. Kr1pT1c

    Hey, can you contact me?

    Hey, can you contact me?
  9. Kr1pT1c

    [online] zm_spacestation_eh

    It cant but I might be able to help you with that 😉
  10. Kr1pT1c

    [online] zm_spacestation_eh

    The file is compressed and need to be unpacked with 7zip
  11. Kr1pT1c

    [online] zm_spacestation_eh

    ********** NEW VERSION ********** fixed the doors. You can now also open them using your 'use' button. Added some ambient sounds Made some of the camp spots more accesible for zombieZ Gave the teleporters a new purpose, you can now navigate around the map with them.
  12. Kr1pT1c

    [online] zm_forgotten_town_v2

    I just blocked off the rocks so you cant jump on top of them no more
  13. Kr1pT1c

    [online] zm_forgotten_town_v2

    Issues mentioned above have been fixed. Made some small perfomance improvements.
  14. Kr1pT1c

    [online] zm_spacestation_eh

    Haha yes this was brought to my attention aswell. I did change the teleports already too. The current teleporter stations will be used to get around the map more easy instead
  15. Kr1pT1c

    [online] zm_spacestation_eh

    Yeah unfortunately the doors weren't working as intended. I have since called a mechanic to fix them and they should be working better in the new version. You will also be able to open them by pressing the 'use' button incase they don't open by themselves again
  16. Kr1pT1c

    [online] zm_spacestation_eh

    It's only available for testing so far. If you feel like it you can run it and just tell me if theres some important feedback. :)
  17. Kr1pT1c

    [online] zm_spacestation_eh

    Definitely will add some ambient sounds in the next version, thanks for the feedback brather <3
  18. Kr1pT1c

    [online] zm_spacestation_eh

    Duly noted.
  19. Kr1pT1c

    [online] zm_spacestation_eh

    So here is a map I have been working on. Since I am not a very creative person in general, I took a lot of Inspiration from 2 maps in particular and copied some of the elements aswell, for example the space ship. Credits go to: Natalya[AF] ze_space_station FreeZe1337 ze_deathstar_escape I did...
  20. Kr1pT1c

    [uploaded 4 testing] zm_eh_timeline_v6

    So I checked the map in the editor and I believe the optimisation you have already done should be sufficient. It is a small map with not really much open area so there isnt really a lot you can do anymore to improve it. One thing you could do if you wanted is to add start and end fade distances...