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If you get into this rejoining situation again, you can just tell us what happened and it won't be an issue.
Anyway I'm glad you enjoy our community and I wish you a lot of fun and joy and
Happy hunting
Concerning what Lotus has already said, I think in general you should make all those windows non solid, they are just bound to get people stuck on them while running from the zombies and at the same time enable for boosts like Lotus has mentioned.
In general I like the map but I think its...
Hey I had checked the v3 version so Idk if these things have been fixed in the new version, but here are a few things I found:
You have these very dark spots. You probably need to adjust the shadows using the shadow_control entity.
This is a little boost spot you can get into, maybe just...
Very simple map, I think it may be great for hunting. Not a lot of camping options, not a lot for zombies to hide behind either so might become an autosniper paradise.
Definitely interested to give this a shot on the server.
One thing I found is this spot
This seems like an op camper spot...
********** NEW VERSION **********
fixed the doors. You can now also open them using your 'use' button.
Added some ambient sounds
Made some of the camp spots more accesible for zombieZ
Gave the teleporters a new purpose, you can now navigate around the map with them.
Haha yes this was brought to my attention aswell. I did change the teleports already too. The current teleporter stations will be used to get around the map more easy instead
Yeah unfortunately the doors weren't working as intended. I have since called a mechanic to fix them and they should be working better in the new version. You will also be able to open them by pressing the 'use' button incase they don't open by themselves again
So here is a map I have been working on.
Since I am not a very creative person in general, I took a lot of Inspiration from 2 maps in particular and copied some of the elements aswell, for example the space ship.
Credits go to:
Natalya[AF] ze_space_station
FreeZe1337 ze_deathstar_escape
I did...
So I checked the map in the editor and I believe the optimisation you have already done should be sufficient. It is a small map with not really much open area so there isnt really a lot you can do anymore to improve it.
One thing you could do if you wanted is to add start and end fade distances...
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