I have seen no evidence suggesting that update deviation from the minimum value causes any more lag than sending/recieving updates via 33/40 updates/s or whatever.
You simply send as many as you can, the more data you send, the more fluid your character will appear. Hitting 30fps just means...
simply set sv_minrate to something like 49000, and sv_maxrate to 50000 (or to whatever you think is appropriate).
This will enforce all clients to use rates between 49000 and 50000, you can typically raise this without any trouble.
The only downside to this is dial-up players will have...
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