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  1. gotcha

    zm_industrial_waste_v1

    Sup guys, I'm back with lots of optimizations and various gameplay tweaks. I (once again) tried my best and created zm_industrial_waste_1_8_1 ! Grab it while it's hot ;) :D I hope the FPS problems are gone now. Please give it a try. Yours, gotcha!
  2. gotcha

    Introduction of Themme (aka Roy [NL])

    Sure, I'm going to add you. Maybe you can help me out with my optimization issues :D
  3. gotcha

    zm_industrial_waste_v1

    Did you find any solutions for the FPS problems yet, Niko? Did you ask Gargantua? Or does any of you guys know how to optimize properly? I can give you the .vmf if you add me on steam. I'm sorry, I really don't know what to do to make it work properly. I have no idea how to optimize it...
  4. gotcha

    zm_industrial_waste_v1

    Hey, could you please replace the v1_6 on the V1 with the latest version? Thanks!
  5. gotcha

    zm_industrial_waste_v1

    Sup guys, I'm back with the final revision of zm_industrial_waste. It's in v7 now and I don't want to put more work in the map, since I like what it became. The last few months I started works on a new zm-map (more infos coming soon) and I wanted the map to be finished. I did various...
  6. gotcha

    useful tips for improving ping & less lag

    What's wrong with your models ----> HAAAAAAAAAX! ;)
  7. gotcha

    zm_cbble_eh_v7_wolfy_v1

    Sorry, but to be honest, I don't like this map. I don't know, maybe because of the skybox and environmental lighting. I prefer the original cbble and its daylight setting. Also, the car model doesn't fit into the map in my opinion, just like the "edger" decals and the meme decals. You better...
  8. gotcha

    CS:GO ZM-Server

    It works fine for me ;-) Just as Niko said, I was just replying to your post. The knockback kinda sucks though, since the zombies are jumping (?!) if you hit them. Are there any possibilities to change that by plugins?
  9. gotcha

    CS:GO ZM-Server

    I don't know, the map works offline for me.... Did you upload it with the .nav? Also, check the correct name in the maplist.txt!
  10. gotcha

    CS:GO ZM-Server

    Hey guys, just finished some changes regarding Geo's feedback. Here's the actual revision of cbble: Please upload it to the server, so I can test it online (the last map had some errors I didn't see offline for some unknown reasons?!) Yours, gotcha. [Edit] You may have to add...
  11. gotcha

    CS:GO ZM-Server

    Yeah probably, but I didn't use Pakrat before and I don't really knwo how to use it. This is cbble: Try it and give some feedback please.
  12. gotcha

    CS:GO ZM-Server

    I tried to recompile cbble, but I had to retexture it, due to the lack of cbble textures :D And I had to change the models. I used a different texture scheme, gonna upload it the next days... But porting Maps is not as easy as I thought, since there`s lots of materials missing in CS:GO. 4way...
  13. gotcha

    CS:GO ZM-Server

    I'm probably going to create a zm map for CS:GO, if the server will be added ;) Maybe a sequel to zm_industrial_waste :)
  14. gotcha

    CS:GO ZM-Server

    Niiiiice, thx :)
  15. gotcha

    CS:GO ZM-Server

    Hello guys. Why don't you add an ZombieMod-Server for CS:GO? There's no good servers around and since i play CS:GO more often then CS:S, I'd really like a good ZM-Server. Yours, gotcha.
  16. gotcha

    office house b3

    I guess I read that HDR increases the filesize to the double. I didn't use custom models before, but maybe there are options in your packing software to reduce the filesize like in archiving tools. Did you check for unused models/textures that were packed?
  17. gotcha

    office house b3

    Hey, it looks good on the pics, even though it could use much more details (i.e. grass spots on the floor on the outside, walk ways to the entrances, sidewalks at the roads, trees and foliage, lamps-models at light sources etc.) You should also replace the entrance "tunnel" (black hole...
  18. gotcha

    zm_industrial_waste_v1

    Hello everybody, after a few days of testing and playing the map on your server, I'm back with some optimizations and fixes. :cool: Here's the actual map: Changes: -added some crates and props to reach the players camping in the storage easier -added some props and...
  19. gotcha

    zm_industrial_waste_v1

    Hey there, I'm back with some gameplay fixes to make the map more balanced. Here's the updated map: Changes: -added a car to easier reach players on the corner of the middle building -added an ad sign as protection for the zombie on the roof of the middle building...
  20. gotcha

    Brainstorming

    How about a metro/subway with hallways, stations, some big halls with counters, railways, service-areas, rideable trains or trains as traps/barricades (maybe to kill, drag or hurt crossing players)? You could form the hallways like you did in your substation-map.