No one has made a tutorial for this yet, so I decided to make one myself.
Let's say, for example, that you wanted to replace these default models with zombie ones. Now let's get started…
First, you will need these necessary tools. Notepad++ is recommended for use. The second tool you will need is called the Crowbar, which is used for modding.
Go to the Counter-Strike Source files, just like in this screenshot, and open them if you have these tools installed.
Then you can go to the player models, just like in this screenshot, where they should be located.
You can create two new folders, one for the original files and one for the modified files.
You can use the Crowbar tool to decompile the files and then open the QC file in the decompiled files.
Try to find "$modelname" in the QC file. It tells you the location and type of the MDL model.
You can change this as you can see.
You can compile and drag the files here. Also drag the mod files into your custom folder.
Congratulations! You did a great job with this simple tutorial. I hope you found it useful for making mods in the future.
Let's say, for example, that you wanted to replace these default models with zombie ones. Now let's get started…
First, you will need these necessary tools. Notepad++ is recommended for use. The second tool you will need is called the Crowbar, which is used for modding.
Go to the Counter-Strike Source files, just like in this screenshot, and open them if you have these tools installed.
Then you can go to the player models, just like in this screenshot, where they should be located.
You can create two new folders, one for the original files and one for the modified files.
You can use the Crowbar tool to decompile the files and then open the QC file in the decompiled files.
Try to find "$modelname" in the QC file. It tells you the location and type of the MDL model.
You can change this as you can see.
You can compile and drag the files here. Also drag the mod files into your custom folder.
Congratulations! You did a great job with this simple tutorial. I hope you found it useful for making mods in the future.
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