Hello, I just recently noticed a problem on this map that brutally destroys the balance.
In the demo presented, you can see 2 cases: the first one starting from about 28400 frame, and the second one, which more clearly shows the problem from about 43900 frame.
As we know, the exits from the rooms to the stairs are located on different floors. And when humans leave through the upper floor, this allows zombies to get to the stairs through the same exit before humans from the lower floors, since none of the players who went through the upper exit cover their comrades below, holding back the zombies while the players from the lower floors also safely go through the stairs. As a result, a significant part of the players from the lower floors often fall directly into the paws of zombies when they go up the stairs, which ruins the gameplay for many players. In my opinion, a trigger should be placed on the upper floor, which would at least for a short time still keep zombies from passing after humans pass there.
In the demo presented, you can see 2 cases: the first one starting from about 28400 frame, and the second one, which more clearly shows the problem from about 43900 frame.
As we know, the exits from the rooms to the stairs are located on different floors. And when humans leave through the upper floor, this allows zombies to get to the stairs through the same exit before humans from the lower floors, since none of the players who went through the upper exit cover their comrades below, holding back the zombies while the players from the lower floors also safely go through the stairs. As a result, a significant part of the players from the lower floors often fall directly into the paws of zombies when they go up the stairs, which ruins the gameplay for many players. In my opinion, a trigger should be placed on the upper floor, which would at least for a short time still keep zombies from passing after humans pass there.