[online] zm_subway_v1

DrFiction

Well-Known Member
Mapper
10 Apr 2021
243
218
43

Hello, I have recently talked with some players asking if they want to see some new(s) map(s),
And someone asked me if it's was possible to add the map zm_subway by atMu
(his map here : Gamebanana)

I have fixed the spawns and optimised the map.

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Here the bsp :​


It's can be very nice to see new(s) map(s) on the server,
I didn't have found glitch or error,
But if you find bug / spot(s) OP for CT's, write there.
 

Attachments

  • zm_subway_v1.bsp
    7.9 MB · Views: 110
I got some time and observed your map suggestion. Seems like an okay map to me .However:

1) I would suggest some props in that room being changed/removed since with a little bit of my creativity I created this impossible to reach humans crouch spot in this pipe.
I am sure some other players would find more ways since there are many heavy props in there like the fridge next to me..

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2) By the way these doors open,I already see players crouching behind them and blocking/preventing them from being opened. Please add a trigger there or make the doors open in a "sliding" way.

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3) Heavy/Extremely hard to move props are something that should be avoided. Not only zombies will be stuck forever and will need a tp out of there,but this prop can be shot with some more firepower assistance and can easily block the spot to my left.

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4) Same thing here with these 2 green cabinets.

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1) I would suggest some props in that room being changed/removed since with a little bit of my creativity I created this impossible to reach humans crouch spot in this pipe.
I am sure some other players would find more ways since there are many heavy props in there like the fridge next to me..

1694165193913.png
1694181709785.png

Fixed ! Not possible more any props to block the way, zombie(s) can easily push the props if someone try to block again.























2) By the way these doors open,I already see players crouching behind them and blocking/preventing them from being opened. Please add a trigger there or make the doors open in a "sliding" way.

1694165473693.png
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Door has been changed to gate,
+ adding vphysic_clip, people can't block the way and can't block corridor with props.















3) Heavy/Extremely hard to move props are something that should be avoided. Not only zombies will be stuck forever and will need a tp out of there,but this prop can be shot with some more firepower assistance and can easily block the spot to my left.

1694165755225.png
Props has been deleted + added another way for zombies (wall breakable if people block the entrance with the box props).


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4) Same thing here with these 2 green cabinets.


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I replaced the two cabinet by : 1 Vending machine / 1 Barrel
I modified the fence in the right, and zombies (or humans), can get inside "easily". (Second way).
























if you find any problems / errors, write here.
Do'Jor'F
 

Attachments

  • zm_subway_v2.bsp
    7.9 MB · Views: 101
Last edited:
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Things I forgot to mention and also found in v2:

1) This room needs changes in terms of door and props ( possibly make the window breakable as well? )

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2) Also found this breakable wall/path on the end of the tunnel,which you cannot access ( possibly make this a way out of the secret room since there is none? )

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3) Same goes for this room at the corner of first spawn ( changes to the door and props + potentially breakable window)

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1) This room needs changes in terms of door and props ( possibly make the window breakable as well? )

1694207191396.png

Door fixed*
Props modified by Vending machine / Box / Little Sofa / Cabinet
Window breakable*















2) Also found this breakable wall/path on the end of the tunnel,which you cannot access ( possibly make this a way out of the secret room since there is none? )

1694207288589.png

Added Exit teleporter*
















3) Same goes for this room at the corner of first spawn ( changes to the door and props + potentially breakable window)

1694207435052.png

Window breakable*
Props modified by : Blue barrel / Cabinet / Table (breakable) / Small crate.
Added vphysic_clip (Not possible to block the door with props to glitch).
 

Attachments

  • zm_subway_v3.bsp
    7.9 MB · Views: 92
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Heya! Since recent tests on V3 have shown that this map was a little small for 64 players, I have made some changes to it in an attempt to make it more suitable.

Most notably I have:

widened these hallways to prevent people getting blocked and stuck.
widened these hallways



opened up this stairway and added a new room at the top for players to camp
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made the ramp more easily accessible and added some new platforms, a way up on the train and on the roof of the shack.
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gave this previously unusable door a new purpose and added a new room behind it
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Also I removed the secret teleport, as it caused a lot of lag and instead replaced it with a new secret spot.

I hope these changes are enough to make the map more suitable for V3 and I'm looking forward to your feedback aswell as getting to actually test it on the server.

BSP file is attached.
 

Attachments

  • zm_subway_final.bsp
    14.5 MB · Views: 93
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