[online] Zm_countrylake_Fixed

SOUR

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If I told you, I'd have to kill you.
Coming soon

 

SOUR

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If I told you, I'd have to kill you.
Updated countrylake, please try it out and come back with feedback :)

Fixed ladders on silos, added a 2nd one the right one on the picture https://gyazo.com/b1cb96835c91f9978327872fc2a875c8
Fixed some grass and materials and fixed the wall a little bit.
Removed some teleports from the secret room which was to OP.
 

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  • zm_eh_countrylake_fix3.bsp
    23.9 MB · Views: 72
Last edited:

K4marad

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This is the only flaw I could find. Spawning in a favorite camp zone and buy function doesn't work.
 
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SOUR

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Edit: Drfiction asked me if he can make some more changes for optimization and i allowed him so another version will come soon :)
 

DrFiction

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Update :

- Map has been greatful optimised.

op2before.PNG
op1after.PNG

Left = Before
Right = After

(Long to explain what is blue line, but to make short, it's how the map is optimised).

(There will be alawys blue line, (called vis-leaf, to load a square of the map)).


The rest is all about platform / ground.








Thank you @SOUR ;)

Do'Jor'F
bsp :
 

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  • zm_eh_countrylake_fix6.bsp
    17.8 MB · Views: 50
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SOUR

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If I told you, I'd have to kill you.

Update :​

- Map has been greatful optimised.​

Left = Before
Right = After

(Long to explain what is blue line, but to make short, it's how the map is optimised).

(There will be alawys blue line, (called vis-leaf, to load a square of the map)).


The rest is all about platform / ground.








Thank you @SOUR ;)

Do'Jor'F
bsp :
Thank you mate! Hopefully up for testing soon😄
 

Kr1pT1c

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Hey! I just tested the map and its looking noice.

One thing only, I believe the tunnel as shown in the picture might lead to a lot of stuck people. Maybe we could find a way to change it a bit.
 

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  • 1694534647192.png
    1694534647192.png
    2.5 MB · Views: 56

SOUR

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Hey! I just tested the map and its looking noice.

One thing only, I believe the tunnel as shown in the picture might lead to a lot of stuck people. Maybe we could find a way to change it a bit.
So far there has been no issues with people getting stuck there :) and its been tested for months
 
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