[test needed] zm_eh_alien_panic

ღ Zicke ღ

Well-Known Member
Gameserver Admin
Donator
31 Mar 2021
131
83
28
40
Germany
Hey
I wanted to introduce you to the alien panic map.

zm_eh_alien_panic0002.jpg

zm_eh_alien_panic0004.jpg

zm_eh_alien_panic0005.jpg

zm_eh_alien_panic0006.jpg

zm_eh_alien_panic0008.jpg

zm_eh_alien_panic0010.jpg

zm_eh_alien_panic0011.jpg

zm_eh_alien_panic0012.jpg

zm_eh_alien_panic0014.jpg

zm_eh_alien_panic0015.jpg

zm_eh_alien_panic0016.jpg
 

Attachments

  • zm_eh_alien_panic0004.jpg
    zm_eh_alien_panic0004.jpg
    262 KB · Views: 49
  • zm_eh_alien_panic0002.jpg
    zm_eh_alien_panic0002.jpg
    277.2 KB · Views: 52
  • zm_eh_alien_panic.rar
    28.8 MB · Views: 50
Last edited:
I like the map,I can clearly see you were inspired by zm_lila_panic_173 version of lila,because some of the spots in your version are similar if not identical.
However,since lila panic 173 is in the special map list because of it's unbalanced spots,your version also should fall into the same category..

Here are a few examples of unabalanced spots I managed to find:

1) This whole vent area,that you need to crouch through + the little secret passage through the wall you also need to crouch through. Impossible for zombies to get humans.
20240616183654_1.jpg


2) Only one crouch way in and 2 props inside. Impossible for zombies yet again.

20240616184250_1.jpg


3) One little passage up from the stairs to get into the room,and too many props( 4 sofas and 4 vending machines) humans can easily barricade in there forever and just farm autosniper kills through the glass.
20240616184426_1.jpg


4) You should try to avoid pipes placed like this. It creates a spot for zombies or humans to fall in and get stuck forever since there is no way back up. Either remove this or make it into a secret teleporter ( similar can be found on zm_lila_epic)
20240616184339_1.jpg



5) These two spots are directly taken from zm_lila_panic_173 and for the same exact reason they are unbalanced there,so are on this version. Long crouch areas zombies need to go through to get to the humans.
2-3 people,even without M249,can easily hold in there forever, if reloads are timed correctly.
20240616183751_1.jpg
20240616184156_1.jpg


On a final note, I do appreciate how easy it is to access the roof in your lila panic version.
But from the tests I did offline,I can only see this map ever added as a special map.
 
  • Like
Reactions: ღ Zicke ღ
Thanks for the feedback.


With the house and the glass box you can break the window from the outside :)
The spot in the air...I can add something for the ZM's.

I will remove the pipe so that no one can get stuck there :)
I can close the hole in the shaft so that it is gone.
 
After a bit of testing,I feel like these 2 spots are extremely dominant:

Not only zombies can barely come any close to infecting those humans,they also provide great high ground and autosnipers can freely rain bullets on the poor fatties who dare to come walk around the outside area..

20240724173544_1.jpg



20240724173617_1.jpg
 
  • Like
Reactions: cluth3r
The tower spot has been removed and the container spot has been reduced in size.
 

Attachments

  • zm_eh_alien_panic_v3.rar
    32.8 MB · Views: 35