[test needed] zm_eh_brightside

330d

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24 Nov 2021
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The map is taken from Garry's Mod, redone and optimized for the zombie hunting cs:source server
You can climb onto any roof using a pipe.

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  • zm_eh_brightside_v3.rar
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Kr1pT1c

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Hey I had checked the v3 version so Idk if these things have been fixed in the new version, but here are a few things I found:

You have these very dark spots. You probably need to adjust the shadows using the shadow_control entity.
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This is a little boost spot you can get into, maybe just block that off.
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You can rb to this spot, seems quite op for me, probably best to just block off that roof.
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With 3 people you could pull off this boost and have someone stand atop of the church tower. You should probably just make the roof of the tower inaccessible.
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Other than that I really like the look of this map and would love to give it a try.
Good work!
 

Soup^

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Few additions to what Kriptic already said:

1) These grass areas seem to be quite reachable if people boost from the roof.Not sure if these were intended to stand on/run around but can be easily blocked off.
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2) I don't see the purpose of these things other than huge obstacles blocking the way and team/selfkilling tools.I would be glad if they were removed:

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3) Not sure If I am missing some kind of secret teleporter,otherwise I don't see the purpose of this room being open and not being sealed off like the rest of the building:

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P.S: Although I really also like the attention to detail by the vast amount of props being in the map,I would be more than glad if you could reduce some of them in the inside areas of it,as I also see them as " much more stuff to get stuck/bump on than needed"
 

Lotus

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Canadia eh?
Just to note one more thing, one of the buildings I noticed has a lot of doors, which is a lot of options for players to sit there and just spam e on them. I didn't check if they were breakable and can't do so now but just wanted to note that before I forget about it.
 
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