zm_eh_$2000$_v1

thebl4ckc4bers4m

Active Member
1 Dec 2023
39
10
8
EPIC MAPNAME: ZM_EH_$2000$_V1
ORIGINAL MAP MADE BY: KALOU
EDITED MAP MADE BY: C4BERS4M

I would like to put for public & special map thanks. :cool:

MAIN BACKGROUND
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5 BUTTONS FOR PLAYING EPIC MUSICS [ONLY ADMIN CAN TOUCH IT & OWNER AND EDITOR CAN TOUCH THE BUTTON]
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Attachments

  • zm_eh_$2000$_v1.bsp
    27.9 MB · Views: 3
The 2 camper spots in the 2 rooms are much too big, the whole server has a place there
e.g. if there are 4 zombies and 60 cts... where is the chance for the zombies?...so these 2 spots are pretty unfair
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and there are some camper spots too close to others, so I see some difficulty for the zombies.
and the 2 glass walls to the other rooms...why 10,000 lives for the glass? It takes forever for it to break.
 
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here is probably about humans are shooting the glass together and more people but they will got trapped by first zombies and they will run to go to the other rooms, so their zombies is like 20-30 zombies after they stay to shoot the glass.

why the glass is so heavy? just because it's easier to camp and win for humans than they go to the hard rooms like they need more people to camp together since like acestma hard map is the same.

chances with zombies? these are probably fail to defend for humans and missing shot and reloading when zombie is coming to knife someone, so i think there is no need, they have a chance to get more humans after they respawn, so the other room is they have a chance to go the other box to jump it when humans stay in middle to defend.

so let's see we will test the map before you say it man.
 
I think the glass is causing problems
Because in the time until it breaks, many CTs can become zombies and as I said, the 10,000 lifes from the glass is a bit too much like the extremely large camper spots in the 2 rooms is also a bit too much
 
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The problem I see with this map is it's all or nothing... it will come down to praying that the mother zombie isn't on the only ones camp sites and if not, the round is over for zombies..
 
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Reactions: Kr1pT1c