zm_eh_abyssalforge_beta

The Bear Jew

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NEW UPDATE: version 3

  • Cave has been removed, replace with new spot. I knew that if I'll remove the cave, the BSP file size will drop by 10-15 MB, that's the main reason I decided to let go of the Cave
  • Few more small tunnels has been added
  • New Storage room design
  • New 'Gray' room design
  • Small room has been added
  • Spread CT/T spawners across the map instead in one area
View attachment 17900View attachment 17901View attachment 17902
There are few visual bugs, I am aware of them. Will fix them asap.
 
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The Bear Jew

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CHANGE LOG

  • Fixed visual bugs
  • More optimizations to increase FPS
  • Effectively integrated the skybox into map's playable area to assist in removing unnecessary blocks/brushes/etc' to reduce map's size even more

That's all. Sorry for the spam guys :D
 

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  • zm_eh_abyss_beta_v3_1.bsp
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The Bear Jew

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NEW UPDATE Version 4;

  • Added Skybox
  • Added few custom textures
  • Added few invisible Clips to prevent players stuck in specific spots
  • New Room has been added
 

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  • 20231002142540_1.jpg
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  • zm_eh_abyss_beta_v4_2.bsp
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Kr1pT1c

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Hey, nice rework.

Here are a few more things I found

Some out of place decals
20231002161928_1.jpg
20231002161100_1.jpg


found these gaps here
20231002161433_1.jpg


since you removed the teleport I guess this is not needed anymore? Or maybe it serves a different purpose.
20231002161228_1.jpg



strange texture on the ladder? Also Idk if you are supposed to be able to get up there but you can't actually use any of the ladders here
20231002161613_1.jpg



Lastly I think these two spots are quite OP.
Again, Idk if you intended it or not but you can't fit through the window here.
20231002161038_1.jpg



Maybe just remove the vending machines or keep only one, I think two might be too much in here.
20231002160641_1.jpg
 
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The Bear Jew

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Hey, nice rework.

Here are a few more things I found

Some out of place decals
View attachment 17968View attachment 17969

found these gaps here
View attachment 17970

since you removed the teleport I guess this is not needed anymore? Or maybe it serves a different purpose.
View attachment 17971


strange texture on the ladder? Also Idk if you are supposed to be able to get up there but you can't actually use any of the ladders here
View attachment 17972


Lastly I think these two spots are quite OP.
Again, Idk if you intended it or not but you can't fit through the window here.
View attachment 17974


Maybe just remove the vending machines or keep only one, I think two might be too much in here.
View attachment 17975
Hello mate!

All bugs have been fixed(I really need to stop editing maps in the middle of the nights damn xd).

About the ladder climbing issue it has been fixed and I was thinking it would look cool to put a color that glows with flashlight :D .

And yes about the window and the 2 Vending machines I fixed them. I extended the window so now players could go trough it and added "Block Bullets" texture so now zombies could hide behind the glass, as well removed one soda machine.
 

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Kr1pT1c

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Hello mate!

All bugs have been fixed(I really need to stop editing maps in the middle of the nights damn xd).

About the ladder climbing issue it has been fixed and I was thinking it would look cool to put a color that glows with flashlight :D .

And yes about the window and the 2 Vending machines I fixed them. I extended the window so now players could go trough it and added "Block Bullets" texture so now zombies could hide behind the glass, as well removed one soda machine.
Yes I liked how the ladders looked I just wasnt 100% sure if you wanted them to look like that :D
 
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Lotus

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Canadia eh?
I don't really get the idea of this spot, seems like it would be way too difficult for a zm to get at CT's that get over to this area, even if it's just a few CT's holding it. Runboost may be possible but it looks like a very hard one to achieve too
1696342318510.png



Some vent decals here that don't do anything. This is another spot that stands out to me as well, seems like a very long path to get here as ZMs, imagine a big group of CTs at the very top of this area, can zm's even reach them at all?
1696342962990.png



Should add some clipbrushes to the stacks on the left side here, like how they are on the right side
1696343189722.png