Dear kleiners, Currently working on a abandoned docks themed map, middle in pazific. Maybe this one would be nice to get a hunting feeling idk atm i dont care so much about hunting or camping, people should know i just map ^^ Abandoned docks Features: • Abandoned design • Secrets • Barricadable windows • Dynamic clouds • Weapon drops • Dynamic traps • Colourful map • Map Intro • Large size • Outdoor + Indoor camp spots • Custom soundscapes • Cubemap reflection with HDR • Full Optimized Currently progress: If you want to support me just drop a like & comment! Greetings TheRalle
I like the abandoned design. what i not like is that the map has so many "high spots" it is really difficult and annoying as zombie to infect player because they shot you down and you have to go along way to get up again , mostly with jumping. ladders next to the high spots could improve it a bit. I believe "profi camper" will love this high spots ^^ a other problem could be that it is difficult to hunt zombies because zombies can come from above unexpectedly.
Ahh aight, i feel it yet ^^ i think i reduce the Container layer also just one layer not two, should be more balanced, maybe i add sewers if yes i clip the container so there will be no more camp spots just the warehouses and sewers. Thanks for your Feedback Greetings TheRalle
Dear community, Still working on the new map, it will be for sure the last one by me for a while, so well i hope i get positive feedback and maybe some suggestions about this one, if i remembering about my first maps and now i would say i did a pretty goodjob so far with my skills. So lets go to the new features. Abandoned docks Features: • Abandoned design • Secrets • Barricadable windows • Dynamic clouds • Weapon drops • Dynamic traps • Colourful map • Map Intro • Large size • Outdoor + Indoor camp spots • Custom soundscapes • Cubemap reflection with HDR • Full Optimized +++NEW+++ • Imported Models/Textures • Lightning also thunder • Flying Apaches & Ospreys • Colorcorrection • Detailed stuff Also i closed the way up to Container layers 2 so there will be no high camp spots except roofs, reached by ladders, closed areas are marked by a wrongway texture, it will dissapear after 25 brushes so just if u in front of them u will see them, much more detailed my opinion and looks way more professionel like alot of other things on this map, big thanks goes to @JUNIOЯ' for working with me on this sick map Currently progress:
Dear community, Im still working on my final one, i think it wont takes no more long to release, i just want to show a quick video of some mechanics i addet, alot of players are hyped so far so here something for the eyes. As well, thanks for everyone for supporting. Currently progress: Greetings TheRalle