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  1. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    i have decreased the decals and added more area portals.
  2. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    I have changed some camping spots and added some fences to make the map more hunter friendly I have removed the Jetpack because i cant remove the gravity after player death. I discontinued the idea of a huge boss Fatty with the same reason , the size is not resetable.
  3. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    yeah, all my deacals are "Apply Decals" ,that is a good idea to change them to "Overlays" with fade out ....a lot of work awaits me :D
  4. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    a player told me that he got a "to many indices" message. means: buffer overflow I found a reason in a forum ,perhaps too many decals (environment pictures) were the cause. I read when the Server has a lot of players to show the same decals the server get overtaxed. The players get a wrong...
  5. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    fixed Version
  6. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    fixed Version
  7. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    np i dont know why this Version is 700kB smaller ?
  8. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    some player ask for more standard maps like zm_ dust2_64. I converted de_dust into a zombie map with 64 player places and add some experimental stuff.
  9. Janno Norbaten

    ✅ [UPDATED] zm_stronghold

    i like the arabic design ! you copy my bunker idea with the pipe hole on the roof :D but you improve it with blockable windows, nice. i found some minor faults: - On one side of the map the Ventilators doesnt rotate correctly they rote around the X-axis ? - i cant climp up the ladder , there...
  10. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    here the Version with the Zombie blaster (impressive effects);) and i found a solution that player cant jump on the heads of other players inside the elevator.
  11. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    soon experimental Zombie Blaster : push zombies away 5 sec blast 30 sec recovery time ay
  12. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    i fix the bugs but i cant prevent that players can jump on the head of one other, in the elevator. add moon ,weapons.... maybe next i will add some spezial stuff like weapons to push zombies away or a weapons to create a plasma wall to block zombies
  13. Janno Norbaten

    Proposal for a new votingsystem

    why the vote starts while playing ? could the round start not also be a triggerabel moment ? then a 10 sec. freeze. I get infected often while voteing :(
  14. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    here is the final Version
  15. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    i think i found the issue , the trigger doesnt reset when the player doesnt go out. i will add a button
  16. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    the prisons open after 12 sec, only 1 door has an optical error, the door is open but it seems closed. delete the map in your cstrike/map or cstrike/download/map folder, that could be a solution. idk Okey , i will add a jail- teleporter, when a players jump on the head of one other. The...
  17. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    here some pictures
  18. Janno Norbaten

    New hunting map zm_ghost_ship_beta

    I have created a creepy hunting map for all who love to hunt. This Map has a one-way principle, so humans can defend and hunt zombies really easily. I hope I reach also campers and noobs to like hunting.
  19. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    I decrease the Skybox a bit, to improve the performance and I change some spots to make them more intressting for CTs. Here some changes: Room 13 acess disabled Room 17 vent disabled Lab01 - door bug fix Box01 - door direction change -horizontal conveyor belt - block crates prevented third...
  20. Janno Norbaten

    [added] zm_pyramid_huhn_final (updated)

    i fix some bugs and add some more occluder walls to improve the performance