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  1. Killsational

    zm_cornerstone_v1

    Understood. This version has the clipping suggestions from earlier, as well as having the one fence area ღ Zicke ღ had mentioned in their post raised up some so it doesn't look like a camp area instead of the decoration it is.
  2. Killsational

    zm_cornerstone_v1

    Thank you! Clipped off the mentioned areas in the latest version. Just waiting for any play test feedback on the previously mentioned areas/any more that could use attention before I share a v2.
  3. Killsational

    zm_cornerstone_v1

    Thanks all for the kind words and feedback so far! For that crouch spot, my hope is its limited size (and fairly wide opening, after the crate and barrels are destroyed) will make it a fair spot that wouldn't cause issues.
  4. Killsational

    zm_cornerstone_v1

    For the first image, the crate to the left has a wooden ladder attached to it for an exit out. For the second image, there's two ways up to that area. Either from the crates in your image, or the larger crate on the outside of that fenced in area. For the third image, that was deliberate. I am...
  5. Killsational

    zm_cornerstone_v1

    Hey, I'm back with a new map for your consideration! This time it is zm_cornerstone. It is a 64 player supporting, medium ish sized map. It's a straightforward, classic style zm map (no craziness, secrets etc). Due to a SSD swap; I unfortunately don't have the filers for the map I had...
  6. Killsational

    [test needed] zm_avenue_v1

    It has been a long, long while since I have worked on and shared a map for consideration, but I am back with a new submission! I am calling it zm_avenue. It is mostly comprised of inspiration from the Counter-Strike map cs_italy. I believe it to be ready for testing, barring anything vital that...
  7. Killsational

    [test needen] zm_dusk

    Alright, so I ran into what I will just call mapper's block for zm_dusk. I shelved it and began working on other maps. I finished the first build of one of those maps. It's called zm_bureau_b1. It does support 64 player spawns. North section screenshots. East section screenshots. South...
  8. Killsational

    [test needen] zm_dusk

    Yeah, I am keeping the 64 player count in mind for sure. I hope to make something that's viable for much lower player counts, too. I'm trying to strike a balance for when the server is full and when it's low on population. And it won't be too large or have too many frills in it, so here's...
  9. Killsational

    [test needen] zm_dusk

    Hello everyone. I just wanted to share some progress on a map I've been working on. zm_dusk is a Venice Italy inspired map, though that may not be entirely clear as I am still fleshing the map out. I'm trying to put something together that both looks decent and plays great. I would say I am...