Search results

  1. M

    [online] zm_clouds_v2_1

    The map is not 50/50. It has a ct winrate around 85%, which is way higher than most other maps. Let´s get that clear. A multiplayer game must be fun for both sides. I´m sure that this is one of the reasons that elitehunterz is the zm server to survive longterm and that gameplay similar to what...
  2. M

    Post your screenshots { Knife killZ !! } ZM

    You are lucky i havnt caught the times i havnt gotten you on an edge recently
  3. M

    [online] zm_clouds_v2_1

    I love this idea! Maybe the closer they get, the more of the bridge would be build for each zombie that falls down :D
  4. M

    [online] zm_clouds_v2_1

    This tutorial is by far the best i have found for packing up the map with the custom files:
  5. M

    Vending machine move when shot for barricades

    No problem, happy to see more people making maps ^^
  6. M

    Vending machine move when shot for barricades

    v3 for example is called "Zombie Hunting V3 by ElitE HunterZ |All Weapons|Rank|Respawn|" Most people just refer to it by v3
  7. M

    Vending machine move when shot for barricades

    The servers by elitehunterz you can play on :D
  8. M

    Vending machine move when shot for barricades

    If it only moves a little bit, it will work on v1 or v3 where the settings for it are correct. If it doesnt move at all, you need to change it to a prop_physics_multiplayer and if it already is this you need to do an overide called prop_physics_overide and it should work :)
  9. M

    [online] zm_floating_rock_redux

    In regards to getting stuck on the planks, a tip is to make them not solid by using func_brush and then adding a simplified path using playerclip. This is a nice way to make it smooth without compromising with the visuals :)
  10. M

    ✅ [FINAL] zm_hanamura_v1_fix

    ..
  11. M

    ✅ [FINAL] zm_daylight_hunter_v1

    I have deleted about half of the props that were only there for detailing to reduce lag.
  12. M

    ✅ [FINAL] zm_hanamura_v1_fix

    Couple of bugs fixed:
  13. M

    ☑ [WIP] zm_choddalegos

    Welcome :D I find this map very interesting and would love to try it out on v3. I have some feedback, if you want it. I´ll leave out the positive aspects of the map and instead just say that the map is awesome and i encourage people to check it out! A: The secret might be my favorite part of...
  14. M

    Zombie Map

    This is the configurations for both the youtuber 3kliksphilip and me. In general i would suggest watching his videos on how to set it up ^^
  15. M

    ✅ [FINAL] zm_daylight_hunter_v1

    Minor fixes
  16. M

    ✅ [FINAL] zm_eh_fast_final_2018_v2

    Fast final has a quite high winrate for cts and i wouldnt mind to see some small changes. The room in the tunnel im not familiar enough with to say anything about, but otherwise the only thing, that i would want to change gameplaywise, is the spawnroom, that you have also started to look at. As...
  17. M

    [online] zm_floating_rock_redux

    In addition i would say that there needs to be more tp-spots, because it happens quite often that zombies get stuck in the air. I like your solution to spot 1, but if needed another solution could be to build out something that zombies can rb from, that is not in the sightline of the cts. This...
  18. M

    maps | List + Add/Remove requests!

    Here are some maps i would like to see be added and one to be removed: zm_monastery_v1_1 This map is gorgeous and actually thrilling to play. Is there something that hasnt been fixed yet? zm_eh_solo It´s a map that apeals to both campers and hunters. Simple and fun :D zm_dust_hunt_v1b I...
  19. M

    ✅ [FINAL] zm_daylight_hunter_v1

    This should be the final version. Its optimized and i made the door wider.