maybe canals should be added to the map update list ( i didnt found it there), it's a disastrous map but not in all points , its sometimes a funny map when you hunt 1-3 hidings zombies with 60 humans :D
I think the hide spots for zombies shouldnt be changed .
Its like Paw says the zms needs a...
so nochmal verbessert :
hab die Spawn punkte gesplittet in 4 Bereiche vorher war das ne katastrophe man hat kaum einen Safe Place (camp spot) erreichen können ohne gleich wieder zombie zu werden ,da die map sehr weitläufig ist.
Aufgrund der Weitläufigkeit hab ich 3 Map Stufen erstellt :
12...
a really old nostalgic map from 2006 , i played them first with 13 years ^^
maybe as special map :
zm_snoopie_711_final_fixed1
https://gamebanana.com/mods/132802?lang=es
the spots shows mostly fair
I love the trash desgin xD
I could help you :
.vmf is only a clear text data , you can delete parts inside this text.
clear step by step until the .vmf run again.
otherwise you can unpack your lastest .bsp and use the unpacked .vmf
CSGO server is Offline
zh_dust_1_epic_v7_CSGO
here my hunting map , one of the most liked hunting maps :)
was more work than i thought to port it to CSGO
i hope you work further on it ,than i would apply as Admin
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I splited the...
here the fixed Version :
-I increased the brightness at many points
- I decreased the map space when the player count is under 45
and add some other addons and spots
wtf, I found crazy cool new (8 years old) map 64 Player and was a offical Ghost Division map ( this means it got tested by a Server/clan )
Its has a lot of fair spots and a good structure with wide ways, thats also optimal for hunting.
Orginal Link: https://gamebanana.com/mods/131893
okey on a second test i saw some unfair crouch spots and a lot of mini rooms where you never will find a hiding zombie on the map.
delete this map suggestion
its the old Version, in _v6 it is fixed ,you as admin can change the Version after a normal map vote from _v3 vote to _v6. more Test on _v6 couldnt be wrong.
Thx, Molsted i was really disappointed that they do not see my structure improvements :(
I will not change the map for any players or admins to have or retain their advantages.
Its a main Problem on EH server nobody want to lose their advantages to make it more fair but that is a other thema...
i decreased the high of the middle crate roof spot and add moveable crates for zombies to conquer the spot.
the spawn area on the roof is removed
and some other spot changes
door fix , open automaticly when it gets blocked
More ways up to the roof :
-a ladder at containers and some other ways...
i had not time to comment all changes in v1_2 , i uploaded the map quickly befor i went into bed ;)
here the forgotten news : they cant camp on the fence it is blocked.
when i remove or block something it has a reason , its hard to explain why it is part of my game experiences and on the...
what i done : point 1,2,4 and 6 and some other balance improvements .
to point 5 in this room is since my first version a secret hidden. ;)
also to point 5 the doors are now fixed and not blockable.
in comparison to the orginal version this Version should be much better balanced.
this spot is still overpowered this first stage to get up on the building and the secound stage get up the crates.
i would preffer ,remove all crates on the buildings and make the side way up to the building acessable without boosting through a other zombie.
the design is cool but i dont like this map and his structure , no interest to fix it from my side.
maybe post some maps from the special map list , that you or other really like , maybe we can fix some of them, to get them into the regular list
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