Port maps from CSS to CSGO

Melisa

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23 May 2014
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Hello mappers,

I was hoping to get someone's help regarding porting maps from CSS to CSGO.

We are currently working on a Zombie Mod server for CSGO, we are making it as close to V1/V3 settings as possible and so far we've come really long way.
Now what is needed are the maps! There's some maps out for CSGO, but we would like to port over some of our CSS zm maps to CSGO.

If you think you can handle this task then write a comment here, DM me on the forum or add me on discord: Melisa#1406 and we can talk more.
We appreciate all the help we can get, wether its 1 ported map or more, so don't hesitate to reach out!

Regards,
Melisa
 
Basically what you have to do is change props and dont render in HDR since its a built in thing for csgo already if i remember correctly, i worked on the jurassic park map for csgo along time and props was the thing that was needed to change. I aint got time to fix tho xd
 
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Big shoutout to everbody who is involved! Great news.

@330d please send me your steamID32 - EH wants to thank you with a little gift :)
 
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Seems like 330d got it : ). If you guys have a specific CSGO maps that you are wise to use on the new server and it has bugs or any kind of problems let me know I would love to help!
 
Oh man, it would be great to play Zombie Mod in CSGO!
 
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zm_neko_athletic_park_v3_d_go
 

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  • zm_neko_athletic_park_v3_d_go.bsp
    11.5 MB · Views: 171
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Thank you buddy, will test and get back to you! =)
 
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CSGO server is Offline

zh_dust_1_epic_v7_CSGO

here my hunting map , one of the most liked hunting maps :)
was more work than i thought to port it to CSGO

i hope you work further on it ,than i would apply as Admin

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I splited the Map data into 2 files:
 

Attachments

  • zh_dust_1_epic_v7_csgo_split20211223003055.part1.rar
    70 MB · Views: 195
  • zh_dust_1_epic_v7_csgo_split20211223003055.part2.rar
    37.5 MB · Views: 185
Last edited:
The current 4way version is an old map version unfortunately. Maybe anybody wanna port the newest cs:s version zm_4way_fix_v2c?