Search results

  1. DrFiction

    [added] zm_temple_v2

    Some pictures about zm_temple_v2 (to v3) : I will not show everything, the rest is surprise. @Dataworm duck. DoJor'F
  2. DrFiction

    [added] zm_temple_v2

    For the joke, I can added a props like a small duck [For your reference].
  3. DrFiction

    [added] zm_desertprodigy_b3

    It's not bad, I'll see that in the next hour. I come back with a photo. Do you think the place is better this way and where would you prefer the current one? (Not the one I show on the photo I made but the one currently in play).
  4. DrFiction

    [added] zm_temple_v2

    Indeed, after the map is far to be finished, it's just a before taste(I would obviously remove the statuses to replace them with those of Anubis and the sacred cat and various kind of props which are in the theme of Egypt).
  5. DrFiction

    [added] zm_temple_v2

    Here the bsp. [ https://we.tl/t-skUDxk0dW3 ] @Paw @SyntX
  6. DrFiction

    [added] zm_temple_v2

    Hello, I worked on it, Here some pictures : [Don't forget to give comment to see what you think]. Sometimes it's long to wait the door below, it's why I added another way for zombie to get directly in the "roof". I readed it was slow to walk here, problem fixed, I added Trigger Push to be...
  7. DrFiction

    [added] zm_temple_v2

    I particularly miss this map, after reading everyone, in the week (Or next week), I will tried to make an arrangement of all your words and tried to solve all the problems and to add certain things in order to make the map more equal and fun. DoJor'F
  8. DrFiction

    [added] zm_desertprodigy_b3

    Hello, it's was not possible to fixed the problem, after talking with Easy, here the result : Same room with another style [If you try to block the props with the door, the props will be teleported inside the room, no more glitch]. No one using this spot, I decided to change the spot with...
  9. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Hello, it's me again. Little update with some pictures. Added a teleporter with 2 differents destinations. (Teleporter is random). [You need to find a fusible who is hiding in the map to repair the door] These are the 2 destinations that lead once took the teleporter (It's random)...
  10. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    Hello there is some news pictures about the map. After picking the secret Knife, zombie get "Rainbow trail". Added a laser particle, look more realistic. Added new models fishs (Just for the fun). Trigger teleporter has been added, no one props can be there. Added 3D Skybox (With...
  11. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    I can try to added another props, there is one soda in the garage, and can added two small props in the little room.
  12. DrFiction

    [added] zm_desertprodigy_b3

    I'm going to see in the wk if I can fixed this problem. DoJor'F
  13. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    Map Finished (I think), Some things have been removed/reviewed/modified/added, and those with Easy so that the gameplay is better for everyone and equal. Secret Knife has been added and modified. [The Knife give : More speed and 5.6k Hp.] - A 3D Skybox was added. Remove props (not all) (Than I...
  14. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Map finished. (I think). Some things have been removed/reviewed/modified/added, and those with Easy so that the gameplay is better for everyone and equal. [No picture] DoJor'F
  15. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Agreed, this will be modified in order to equalize the spot.
  16. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    The spot with the crates will be reviewed in order to equalize. The spot with the truck was removed and replaced by the old version, that is to say that I finally did not edit it and left it as it is in the current version.
  17. DrFiction

    [test needed] Zm_crazycity_v2 Improvement.

    Hello, after seeing the SynthX post about the map of crazycity, on some spots, I decided to modify and add some things, here they are : [This spot is now equal, Zombie can break the glass, Humans can shoot on the glass (Bullet penetration without breaking the glass) for defend two sides]...
  18. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    I can wait, no problem, i'm still connected on steam, you can write when you want. I will readded the invisible wall in the room (With the props).
  19. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    No problem, add me on Discord. Dr.Fiction#9128
  20. DrFiction

    [added] Industrial_Waste_v1_8_2 New Improvement.

    Hello Easy, thank you for your answer. I removed all this invisible wall : [I kept this structure to see the rendering (And effectively to give CT another way to escape)] I can play today and tomorrow. DoJor'F.