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  1. WolfRam

    Stefan Krips - Complaint (Proof only screenshot)

    chatlog: http://stats.elite-hunterz.info/hlstats.php?mode=playerinfo&player=1447410 user: https://steamcommunity.com/profiles/76561198055001761 BKA: http://stats.elite-hunterz.info/hlstats.php?mode=chathistory&player=1500929&page=9
  2. WolfRam

    zm_smallmap_eh_v1

    map looks good. a few notes, -this red room is way too OP and for some reason its hard to get out of the water(the water entrance) tbh, i think you just need to remove the lasers and the jailbars to fix this spot(and fix the waterway) -Minor thing, but i think that this passage is a little...
  3. WolfRam

    zm_smallmap_eh_v1

    - The reason the tower should not stick through the map is that it create a "leak". The source system works with "blocks" and "entities". The blocks is what you create the world with, meaning the squares you make and create the box your map is inside and many of the objects inside the box...
  4. WolfRam

    zm_smallmap_eh_v1

    Hey, let me give you some input. here are some fixes you need to do: - Fix no props can be in the void, that is a leak and will mess up the map. atleast make a block and cover the feet of this tower 100%. - can you see where the texture are overlapping eachother? Make sure the blocks you make...
  5. WolfRam

    Handled Ban Request: MarcoPlay.com

    Name MarcoPlay.com SteamID STEAM_0:0:138195561 Server Zombie Hunting V3 Time and Date 20 min ago Ban Reason Macro/Hotkey/Script, Cheating/Hacking Additional Information Hlstats: http://stats.elite-hunterz.info/hlstats.php?mode=playerinfo&player=1400202 SB_ban...
  6. WolfRam

    zm_4way_fix_v2c suggestions

    @Dataworm - changing the HP to 20: i cant do anything about that. i can change how much HP the elevator takes. but that will lead to more blocking of the elevator. a Human(ct) with 100HP is not the same as a zombie with 4000HP or more. Its the way it is so zombies cant block it. - the new...
  7. WolfRam

    ill be back when you grow up and stop stealing your brothers "socks"

    ill be back when you grow up and stop stealing your brothers "socks"
  8. WolfRam

    zm_countrylake edit?

    I have looked at the map for some hours and atm its too much work to fix. The map it self isnt build for the type of ZM gameplay that we do and that is part of the problem. The major issue is the fps. when we where testing it we where 4-5 people and my fps was 40-60 frames /s. Imagine with 64...
  9. WolfRam

    Welcome to our new SPA !

    welcome to the team :)
  10. WolfRam

    [Results] Counter-Strike: Source (ALL)

    Sox - Declined Myth - Declined FlashVim - Declined Dodozeeny - Declined kinghamid619 - Declined kvanta se os - Declined LosT - Declined Kevin Sodini - Declined Better luck next time to those who got declined. If you have any questions as to why you got declined, feel free to send me a pm on the...
  11. WolfRam

    Kill Assist extra points - Feedback Needed

    I think something like this is a good idea. it might remove some of the rejoins too. im thinking zm will get: 03 kills = 1 bonuspoint 06 kills = 2 bonuspoints 09 kills = 4 bonuspoints 12 kills = 5 bonuspoints 15 kills = 10 bonuspoints (dont think i have ever seen 15) you are not, zm skills are...
  12. WolfRam

    [Results] Counter-Strike: Source (ALL)

    =DN=Victor - Declined C R Λ C K Ξ R - Declined Better luck next time to those who got declined. If you have any questions as to why you got declined, feel free to send me a pm on the forum.
  13. WolfRam

    [Results] Counter-Strike: Source (ALL)

    Antek - Accepted Congratulations to those who got accepted, contact me on steam for the next steps.
  14. WolfRam

    The Knife-Through Glitch

    @Lotus do you mean containers? and that zm hiding-room was something we just discussed on slack because alot of people get stuck in there. i havent done anything to it, just so you know. People complain all the time, i know its annoying and frustrating. But remember that they complain about...
  15. WolfRam

    The Knife-Through Glitch

    Oki @Lotus , this is what i find very frustrating. You keep saying I keep changing things for the sake of change, and that all the changes I do are unnecessary. If you see above to the post where I have the updated marbble version, you see a list of reasons for the changes I have made. I don’t...
  16. WolfRam

    The Knife-Through Glitch

    @Lotus says the guy tho think the van is the best spot on rush. and have you even looked at the maps before judging? the changes are minimal, small fixes that needed doing anyway. just ask the others, the maps are the same maps. People complain about the maps anyway and i challenge you to think...
  17. WolfRam

    The Knife-Through Glitch

    Here are the updated versions rush: https://www.dropbox.com/s/j89qlonvpls4tbp/zm_rush_final_4.bsp?dl=1 marbble: https://www.dropbox.com/s/2h75arvkyjeqs3r/zm_marbble_eh_v2.bsp?dl=1 they are tested and work fine with positive response from the people helping with the testing. The only change...
  18. WolfRam

    The Knife-Through Glitch

    fixed marbble. however, its an eddited version of the v3 version, so there are some minor changes. - doors are bigger - 1 or 2 more trees - 2 new camp-areas - 2 or 3 more physics boxes - cant knife through vans or containers - cant shoot the cars anymore - harder to see through containers...
  19. WolfRam

    The Knife-Through Glitch

    @Xylon made that map, so he can make an update to it. Lost made that map, but i can always take a look at it. but with that map i think we should also fix a few of the other bugs, like knifing zm to the roof. When it comes to marbble, i made the updated version of that, so i can fix it. btw...
  20. WolfRam

    The Knife-Through Glitch

    @Finny im a but unsure what you meant, but this is ofcouse not punishable, just so we all are clear about that. its a quirk in source, just like bhop and longknifes. cant punish for it. but, i think we can update the maps where its most needed. that is why i want you guys to report only the maps...