Search results

  1. easy

    [online] zh_dust_1_epic_v7_2

    there is a little optical bug: and those cannons seem to be overpowered, many zombiez couldnt pass even if no CTs defended the tunnel. i saw 3 players leaving in a single round:
  2. easy

    [fixes]zm_4way_spacetunnel_idm_v1f

    i didnt remember but i looked it up. map was removed already
  3. easy

    [fix needed] zm_eh_cbble_hallow_v2_3

    the fences were blocked on purpose mate. they were way to campy in first version :)
  4. easy

    [test needed] zm_eh_desert_fortress_v1

    gotta test it asap @Paw want me to give you a call via steam?
  5. easy

    [added] zm_zomb_eh_towers_v6_2

    did anybody find antything that needs to be fixed during testing this version?
  6. easy

    [added] Industrial_Waste_v1_8_2 New Improvement.

    added to v3's nomination!
  7. easy

    [fix needed] zm_eh_cbble_hallow_v2_3

    did anybody find something to fix while testing? otherwise i'd say we have a final version for this year's halloween...
  8. easy

    [online] zm_eh_marbble_hallow_v1

    are you still working on this @DrFiction ?
  9. easy

    [online] Zm_eh_4way_hallow_v1

    is zm_eh_4way_hallow_v3 the final version @DrFiction ?
  10. easy

    [added] zm_eh_palace_final_v12

    we found some issues with the bottom here, i guess you remember. not sure wether you made some notes, also not sure wether i remember everything. are you still working on this map mate? here is what i saw after re-checking: (downstairs door) this should be removed (green stand): there...
  11. easy

    [added] zm_canals_classic_eh

    any news here :) ?
  12. easy

    [online] zm_eh_rush_hallow_v1

    are you still working on this map mate :) ?
  13. easy

    zm_piranesi_64

    gonna test it asap, ty Bear
  14. easy

    [online] zh_dust_1_epic_v7_2

    gonna test asap. will give you a call when i test it on server!
  15. easy

    [online] zm_undergrounds_eh_v2

    ty Huhn gonna test asap. will give you a call via steam or DC when i test it on v1 mate
  16. easy

    [Halloween] [Small Update] zm_eh_tr_farm3_hallow_v2_fix

    There is still a visual bug at the tunnel: if you go closer you still see this:
  17. easy

    Handled [CS:S ALL/CS:GO ZM] Report a player: pimpkiͷ. ᶻ

    Hi Data, teaming always consists of two players. Who's the second? Or is it maybe teamkilling?
  18. easy

    [Results] Counter-Strike: Source (ALL)

    Law_Enforcement - declined Better luck next time. If you have any questions as to why you got declined, feel free to send me a pm on the forum.
  19. easy

    [Results] Counter-Strike: Source (ALL)

    RichardHafer - declined Mark0 - declined TheGoldenEgg - declined Better luck next time to those who got declined. If you have any questions as to why you got declined, feel free to send me a pm on the forum.
  20. easy

    Handled [CS:S ALL/CS:GO ZM] Report a player: boomz

    @Ruans please provide a .dem file next time. Thank you for handling this, Soup. @b00mz if you expect an answer you should learn to act and communicate like an adult. This case is closed - no more answers needed or expected, unless new evidence is provided.