Search results

  1. easy

    ☑ [WIP] zm_abandoned_tunnels

    Looks good so far indeed! Here is some additional feedback: The big elevator needs some fixes too. IT can be blocked easily by jumping on each other's head. Plus the button can be triggered while moving so some players can prevent all others to reach the roof. there should be a tele like on...
  2. easy

    Denied+ [CS:S ALL/CS:GO ZM] Report a player: all steam id and name is below there

    [SARCASM MOD ON] To make it easier: I simply banned all players from hlstats for 3 days. Enjoy the empty server this weekend for yourself! [SARCASM MOD OFF] Denied.
  3. easy

    ☑ [WIP] zm_abandoned_tunnels

    Uploaded to v1 for testing!
  4. easy

    Prestige system 'issue' update thread

    Prestige skins are deactivated bcuz of tecnical issues atm.
  5. easy

    Handled [CS:S ALL/CS:GO ZM] Report a player: MASBUY ^_^ (CaptBuy)

    For future reports: please provide a .dem file (a real cs:s demo), no .mp4 file. Thank you in advance!
  6. easy

    Regarding rules, rules acknowledgement and agreement.

    I cant imagine a plugin that detects blocking, teamkilling (in ZM way like boosting to the enemy or dancing with the enemy), barricade destroying, chat rulebreaking etc. at all. Apart from coding barriers this isnt a good idea. We would probeblay play 10 vs 10 on v3, and the new kicking-specs...
  7. easy

    Lila Epic V2.1

    I'll have a deeper look at all map stats soon. Mappers and me are already working on better balance at othe rmaps. Maybe we will have a look at this spot too. Thanks for posting guys! Ps. I know multiple better spots for overpowered camping at lila epic - luckily our camperz dont ;)
  8. easy

    Lila Epic V2.1

    Hello @K4marad, I feel you, it can be quite annoying if mates shoot the soda right in front of you - let me assure you that if admins notice this behaviour they will punish it consequently as players are expected to play fair like teammates should do. Regarding fattiez: The roof is accessable...
  9. easy

    [online] zm_clouds_v2_1

    It's not 50:50. If it was 50:50 i wouldnt have started this thread. The map is very unfair to zombiez and therefore endangered to be removed to special map list. This is why I started the thread: To gather ideas. I never said my examples are the only spots to fix. You can either paritcipate...
  10. easy

    Post a "scary" screenshot :O

    Fattiez' revenge.
  11. easy

    Post your screenshots { Knife killZ !! } ZM

    Let's revive this thread 💪
  12. easy

    [online] zm_clouds_v2_1

    Looks good so far! Thanks @The Bear Jew The last remaining issue is the cable car spot, which is next to the secret room probably the most overpowered camp spot. Does anybody have an idea how to balance it a bit better without losing it's characteristic? My idea is: add a nother bridge that...
  13. easy

    [online] zh_dust_1_epic_v7_2

    version zh_dust_1_epic_v6 ready for testing on both servers!
  14. easy

    ✅ [FINAL] zm_hanamura_v1_fix

    ready for testing on both servers :)
  15. easy

    ✅ [FINAL] zm_daylight_hunter_v1

    ready for testing on both servers :)
  16. easy

    [online] zm_little_city_v7_roy

    Agreed. An invisible wall is a better solution due to rb.
  17. easy

    [online] zm_clouds_v2_1

    The map itself has a CT win ratio of 5.8 - I wouldnd mind if any map maker adds 2nd ways to any of the camp spots that currently only have one direction to defend. Primary I am talking about the cable car which can easily be defended by few CTs against the whole server. I guess all other spots...
  18. easy

    [fix needed] ZM_Krusty_krab_a3

    Thanks Junior. The 2nd bullet point is useless already as the final secret (taking you to the sky shell) has been removed years ago. So there is no purpose of the two secrets before apart from hiding from the enemy team. We play zombie hunting (many play zombie camping) - we dont play zombie...
  19. easy

    ☑ [WIP] zm_choddalegos

    see my signature ;)