Search results

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    zm_industrial_waste_v1

    Just played v1_6.. and really enjoyed it! It's nice how most of the campers hide in the garage and aren't annoying anyone. And it's always fun to watch them go down :D Every single spot seems to be very well balanced. fps were a little low but despite my (relatively) low graphics card it was...
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    zm_industrial_waste_v1

    I had a quick look at it ingame. Ofc the water is expensive.. but it would be a shame to make it cheap and ugly. Maybe working on some other things will do. As you can see, there are many things visible that don't need to be visible from that position. (shelves, tree, car etc) I'm not sure if...
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    Duno if I have time, my new study started recently :)

    Duno if I have time, my new study started recently :)
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    zm_industrial_waste_v1

    It looks very promising, I hope it will be uploaded soon :) @SOUR: What about V5? I'd prefer playing it on another server though. Unlimited ammo sucks :/
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    Brainstorming

    Not with css :D
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    zm_marbble_reloaded

    The map needs a complete make-over, it would be easier to rebuild it..
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    zm_desertprodigy

    Thanks for the feedback :) I already have some ideas. I'm not sure if and what I should do about the big hall though. I guess it's just not a good idea to go down there when there are too many zombies^^
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    zm_desertprodigy

    Could you remove the old version (a4) from v5/campfest some time? (and maybe add the new one if it fits on that server)
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    zm_desertprodigy

    b2 - Changelog: - removed the table from the underground secret room - added a teleport inside the cage doors (in case somebody gets stuck) - moved 14 spawns from the storage room to the cooling towers - Better fps in some areas - Radar overview - Nicer ceiling in the cooling tower hall...
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    zm_desertprodigy

    New version (b1): - Added sounds and some more props - The healing station (@sentry) is working now (for both teams)
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    zm_desertprodigy

    Yeah I've played a few rounds now :) Well it's rly big.. unfortunately we were only 10 players or so. I can hardly wait to play on a full server :) The camping spots in the big hall seem to be balanced, but it's too early to say that for sure. The others I haven't even seen yet.
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    zm_desertprodigy

    Thanks! €: I still don't see it. But I'll wait for Vindictive
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    zm_desertprodigy

    I don't see it in the list :P
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    zm_desertprodigy

    So, could somebody put it on a server to test it? :)
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    Map topic

    Title of map: zm_desertprodigy Link to map: http://forum.elite-hunterz.info/showthread.php/3058-zm_desertprodigy
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    zm_desertprodigy

    64 spawns - I hope it's big enough.
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    zm_desertprodigy

    Map overview (so far)
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    zm_desertprodigy

    Some more screenshots (work in progress). First 3 pics are the underground train station. Last screenshot is a sentry holding off zombies (until there are too many).
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    zm_desertprodigy

    This is going to be an abandoned and/or overrun basement beneath the ocean, I'm planning to add much more detail than in my previous maps (while keeping the FPS stable ofc). Hopefully it's going to be really spooky ;-) Preview: