[added] zm_eh_palace_final_v12

DrFiction

Well-Known Member
Mapper
10 Apr 2021
243
218
43

Map has been more Optimised.


DoJor'F

 

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  • zm_eh_palace_final_12.bsp
    7.1 MB · Views: 174
we found some issues with the bottom here, i guess you remember. not sure wether you made some notes, also not sure wether i remember everything. are you still working on this map mate? here is what i saw after re-checking:

1662799904573.png


1662800140387.png


1662799952830.png


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(downstairs door)

this should be removed (green stand):
1662800082506.png

there used to be a teleporter in corner, plus it kinda destroys the camp spot in the basement (this camp spot isnt too op, usually it cant be hold by camperz)
 
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Dr.friction , the map light is now darker than before ,because you want to fix the blending sky .

there is a better solution , disable HDR effect while compiling , some player have it also disabled in their game Config ,because lights blending to much .
 
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New version :

-Tunnel more wider.
-Map has been over-optimised.
 

Attachments

  • zm_eh_palace_final_15.bsp
    7.3 MB · Views: 158
Last edited by a moderator:
zm_eh_palace_final_15 is ready for testing on both servers.

let us know if any fixes are needed.
 
zm_eh_palace_final_15 is ready for testing on both servers.

let us know if any fixes are needed.
Sorry for the delay! Was busy, everything is fix! Hope the new tunnel will be okay for everyone.
 
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An admin pointed out to me that there were fps drops in a specific place, something that in v11 was not there, so I solved this problem and everything works fine now.
This will be the last official release.

Here the final bsp :
(Thank you @Soup^ )
 

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  • zm_eh_palace_final_16final.bsp
    7.4 MB · Views: 123
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An admin pointed out to me that there were fps drops in a specific place, something that in v11 was not there, so I solved this problem and everything works fine now.
This will be the last official release.

Here the final bsp :
(Thank you @Soup^ )
No,thank YOU sir! @DrFiction,will be tested asap!
 
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