[Elevator Fix needed] zm_4way_fix_v2c

Admins are already informed. The bug is caused by a plugin that needs to be fixed (again). But I am not sure if we should rather delete this thread before even more noobs learn about this bug and abuse it! We already have enough players like molsted, ryder and others who often used it now as well as last time when the bug existed. ;-)

Edit by Easy: Demo removed
 
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This elevator is quite complicated, I tried to make something and hopefully it will work without any problems:

As soon as the elevator is being called a teleport trigger above the elevator will be activated for a few seconds(as long as you don't jump at the upper level of the elevator it would not teleport you. Trigger will be disabled 1.5 second before reaching its destination to provide players the momentum' boost while jumping), moreover, both upper and bottom doors will be close as long as the elevator starts moving and will be re-open when its reaches its destination to avoid more players teamkilling players from above or getting crushed to death from beneath(upper doors would be open early than the bottom doors to let players reach the bottom before the doors closes). In addition, added teleport beneath the elevator, when the elevator start moving it activated 2 seconds later in case someone got stuck there somehow and can not get out.

Feel free to test it and give feedbacks : ).
 

Attachments

  • zm_eh_4way_fix1.bsp
    34.4 MB · Views: 143
Saw a new 4way version on the server where the elevator button issue was resolved. But it still needs to be applied as the new default in nomination list...
 
In the newest version of the map, the small elevator (the fast one) has the tendency to get players stuck, especially under the elevator.