[fix needed] zm_rig_v3n

Soup^

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15 May 2022
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Since I couldn't find the specific map thread in the forum,I decided to make a new one and address the issue here.

Yesterday,the map zm_rig_v3n was tested on v3 as a special one,and me and Dhoudz noticed only few people were able to buy guns,or even could use !zmarket feature,while the majority of players only had pistols and couldn't buy.

Maybe a mapper can fix this issue regarding that specific map?
 
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Since I couldn't find the specific map thread in the forum,I decided to make a new one and address the issue here.

Yesterday,the map zm_rig_v3n was tested on v3 as a special one,and me and Dhoudz noticed only few people were able to buy guns,or even could use !zmarket feature,while the majority of players only had pistols and couldn't buy.

Maybe a mapper can fix this issue regarding that specific map?
Can you send the bsp there please ? Like this I can check the problem. Ty :)
 
Just tested on V3:

  • Same issues as before,one round we spawned fine,everyone could buy,next round no buy zones available.
  • 2 players could not spawn in,I could not forcespawn them myself either,so I think map has 62 spawns instead of 64.
 
Just tested on V3:

  • Same issues as before,one round we spawned fine,everyone could buy,next round no buy zones available.
  • 2 players could not spawn in,I could not forcespawn them myself either,so I think map has 62 spawns instead of 64.
Yeah the number of entities for this map is absurd, I'm not surprised after the halloween maps that this map is an issue, I just didn't think about needing to check this before halloween maps started having this problem :/

] report_entities
Class: ambient_generic (13)
Class: ai_network (1)
Class: beam (38)
Class: cs_team_manager (4)
Class: cs_gamerules (1)
Class: env_fog_controller (1)
Class: cs_player_manager (1)
Class: env_smokestack (8)
Class: env_sprite (62)
Class: env_spark (5)
Class: env_steam (2)
Class: func_areaportal (17)
Class: env_wind (1)
Class: func_breakable (128)
Class: func_door (3)
Class: func_breakable_surf (8)
Class: func_door_rotating (55)
Class: func_button (32)
Class: func_lod (1)
Class: func_buyzone (13)
Class: func_monitor (1)
Class: func_rotating (4)
Class: func_movelinear (1)
Class: func_tracktrain (5)
Class: func_occluder (2)
Class: game_ui (1)
Class: func_physbox (1)
Class: info_camera_link (1)
Class: func_rot_button (6)
Class: info_particle_system (4)
Class: keyframe_rope (39)
Class: info_player_counterterrorist (32)
Class: logic_case (1)
Class: info_player_terrorist (32)
Class: logic_measure_movement (1)
Class: info_target (1)
Class: logic_timer (2)
Class: move_rope (11)
Class: phys_bone_follower (54)
Class: path_track (38)
Class: player (1)
Class: point_template (1)
Class: point_camera (1)
Class: point_viewcontrol (1)
Class: point_spotlight (38)
Class: predicted_viewmodel (2)
Class: prop_dynamic (122)
Class: prop_physics_multiplayer (390)
Class: trigger_hurt (2)
Class: scene_manager (1)
Class: water_lod_control (1)
Class: sky_camera (1)
Class: weapon_glock (1)
Class: soundent (1)
Class: weapon_knife (1)
Class: spotlight_end (38)
Class: worldspawn (1)
Total 1234 entities (0 empty, 1227 edicts)

Definitely looks like some things that could probably be cleaned up, although there should be 64 spawns. Anyways gonna take this off the special map list for now until someone possibly has an opportunity to clean up the number of entities being used in this map
 
a81e776c37f18fcb82dd291794df8b4c.png

All the author's maps have redirect triggers!!