[test needed] zm_dust2_64_v1

easy

Dances With Zombiez
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25 Oct 2013
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Zombieland
Hello mappers!

To make this map a bit more comfortable I would like to ask you to add a few balanced and working camp spots on zm_dust2_64_v1. The spots I am talking about can be easily copy/pasted from regular maps like cbble, rush or fast final. I added some screenshots of spots that dont cause problems and arr balanced almost perfectly.

We do not need too many camp spots but we will have to find a good balance.

First some pics of areas in which a working camp spot would be an improvement in my opinion:

(1)
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(2)
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(3)
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(4)
1663260645953.png


(5)
1663260662875.png


(6)
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(7)
1663260719072.png


(8)
1663260732239.png


(9)
1663260757780.png


(10)
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And here are some good spots to add.

1663260868603.png

(2, 3, 4, 5 seem to be spots that fit pretty well. could be added 2x)

1663260982626.png

(maybe at 2, 5, 7, 8, 10)

1663261037232.png

(everywhere as long as the roof is high enough)

1663261138669.png

(maybe at 3 or 9)

1663261243788.png

(anywhere)

1663261266039.png

(where you find a place)

1663261364231.png

(this suits maybe somewhere where the roof is not too high)
 

Attachments

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But how do you like this idea: just delete this map, on which a bunch of autonoobs are always crying and add zh_dust_1_epic_v7_2 instead. I'm sure everyone will be happy.
Because on this server, few people can defend.Everyone can only sit on the boxes.
 
  • Like
Reactions: Janno Norbaten
thanks dad for your appreciation of my map :)

I like and also dont like the idea to fix dust ,

in my opinion balancing ist not all ,its only 1 indecator, there is a high interest on some "unbalanced" maps like dust ,azuducts or officebreak

when players chose to play dust ,they want a challenge not a balanced map.
losing increases the addiction, like gambling.

my experience was sometimes after 1 or 2 Wins the players lose the interest to play professional , thats one of the most disadvantages of this map.

to address many players with enough differents maps should be a goal of the EH_server.

i think we shouldnt make every map like the same
 
There is a little bug I found on orange container on long,the edge of the container is kinda glitchy and it can mess up your jumping on the box and get you killed from time to time.
 

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your truth. but no one picks the maps. everyone spams 1 & 4 keys and maps go in order 95% of the time
thanks dad for your appreciation of my map :)

I like and also dont like the idea to fix dust ,

in my opinion balancing ist not all ,its only 1 indecator, there is a high interest on some "unbalanced" maps like dust ,azuducts or officebreak

when players chose to play dust ,they want a challenge not a balanced map.
losing increases the addiction, like gambling.

my experience was sometimes after 1 or 2 Wins the players lose the interest to play professional , thats one of the most disadvantages of this map.

to address many players with enough differents maps should be a goal of the EH_server.

i think we shouldnt make every map like the same
 
Regarding the newly added noblock zones in this map,there is a problem with this area.
Humans boost or use props to get up there,and the last humans standing are unreachable because the chaos of zombies just move the props all over the place,therefore zombies can't use props to get up
+since the noblock zone is there,runboost from stairs to reach top of the box is also blocked,runboosted zombie just hits an invisible wall mid air..
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