[test needed] zm_fear

Raider Wesley

Well-Known Member
12 Oct 2023
156
147
43
21
After a long time, I present to you a Halloween map:

Zm_fear_v1

A dark, abandoned mental hospital awaits you, which has a rather creepy history. Corridors of blood, incomprehensible experiments and, of course, ghosts of the past that have never left this place.

Main hall:
1725202826297.png
1725202852905.png


Kitchen:​

1725202886489.png
1725202906810.png


Laboratory:​

1725202937479.png
1725202954519.png


Department of wards with soft walls:​

1725202983923.png
1725203007512.png
1725203034851.png


Department for the mentally ill:​

1725203062003.png



Warehouse and director's office:​

1725203089463.png
1725203110734.png


Corridors:​

1725203130533.png
1725203155090.png

1725203176280.png


There are also some events on the map. You can enable them in the admin room, which is located on the ceiling of the warehouse:
1725203494859.png
1725203516094.png



From the events you have the power outage and the activation of traps. If you want, you can turn on 2 buttons at once, but then for people and zombies - the map will turn into a real hell! The traps are deadly, but to know where they are, you can look at the surroundings. A large amount of blood in one place is a sign that there is a trap.
(When you turn on traps, expect endless whining from players, because you can't turn off traps, they turn off automatically at the beginning of the next round)

Also, if you liked the map, you can go through the story mode, which will take you 30-50 minutes. (DO NOT TURN ON IN MULTIPLAYER!!!)
1725203834126.png

I hope you like the map! If you find any bugs or glitches, let me know and I'll fix it soon. I don't hope this map gets into rotation, I just hope it gets used during Halloween or whenever the admins feel like it.
Good luck HunterZ!
 

Attachments

  • zm_fear_v1.bsp
    23.7 MB · Views: 94
Based on the screenshots, it looks really cool! Sadly, I have no time to test the map, but hope to see it on the server some day.
 
  • Like
Reactions: Raider Wesley
Played and tested with around 10-14 players if I remember correctly. I really like this one, great map! The only thing I want to point out is that it could do with some wider hallways/pathways, otherwise approved 👍

It also has a single player mode, which you can enable from the admin room, which I have not tried yet, will update when I have.
 
It also has a single player mode, which you can enable from the admin room, which I have not tried yet, will update when I have.
i have tried the singleplayer and not to spoil too much its just a little scavenger hunt thats pretty challenging but very well made and quite fun, for a zm map a very cool feature and idea though!
 
  • Love
Reactions: Raider Wesley
I really appreciate the effort you put into this map.
I am afraid it falls into the same category with other maps,being equally as small,however I have some suggestions.

1) No point in having this gap between the 2 rafts. Zombies can easily jump and infect the humans without the boost of a teammate.My suggestion is to connect the two,as shown in the picture.Also make sure the first big raft is equally stuck to the wall as the one I am standing on.
zmfear.jpg


Also,the same thing can be done on the opposite side.Again,make sure the bigger raft is stuck to the wall too.

zmfear1.jpg


2) 3 ways into this spot are too much imo. I think you should keep the crouch way in and only one of the other two ways in.It could be either the front way in or the back,but one of the two.( Preferably I would keep the back way in )

20240910124050_1.jpg


3) I think this office will be a favourite troll's spot to simply press the button and open the other way for zombies to breach in,but we will have to see I guess.Also,I think it could use one prop to be properly defended,it can be either a vending machine or a sofa.
[Prop can also be used as "insurance" on the door that is opened or the one that is closed,in case a troll opens it]

20240910124126_1.jpg


4) I will admit this is the spot I like the most in your map. I think it could use a little bit of widening by simply connecting the side wooden planks sticking to the wall to the main one.

20240910124407_1.jpg



5) Again,I think another way in to that freezer spot is redundant,zombies can simply run in by the front,it's already a challenging spot to hold.

20240910124443_1.jpg


6) On a final note,I agree with denied that it could use wider hallways since I can already tell this map is going to be chaos on 50+ players.It can play fine on 40-45 though.

Good thing is,we have plenty of beer to drink ! Cheers 🍻

20240910123823_1.jpg
 
  • Haha
Reactions: Raider Wesley
I really appreciate the effort you put into this map.
I am afraid it falls into the same category with other maps,being equally as small,however I have some suggestions.

1) No point in having this gap between the 2 rafts. Zombies can easily jump and infect the humans without the boost of a teammate.My suggestion is to connect the two,as shown in the picture.Also make sure the first big raft is equally stuck to the wall as the one I am standing on.
View attachment 19721

Also,the same thing can be done on the opposite side.Again,make sure the bigger raft is stuck to the wall too.

View attachment 19722

2) 3 ways into this spot are too much imo. I think you should keep the crouch way in and only one of the other two ways in.It could be either the front way in or the back,but one of the two.( Preferably I would keep the back way in )

View attachment 19723

3) I think this office will be a favourite troll's spot to simply press the button and open the other way for zombies to breach in,but we will have to see I guess.Also,I think it could use one prop to be properly defended,it can be either a vending machine or a sofa.
[Prop can also be used as "insurance" on the door that is opened or the one that is closed,in case a troll opens it]

View attachment 19725

4) I will admit this is the spot I like the most in your map. I think it could use a little bit of widening by simply connecting the side wooden planks sticking to the wall to the main one.

View attachment 19727


5) Again,I think another way in to that freezer spot is redundant,zombies can simply run in by the front,it's already a challenging spot to hold.

View attachment 19728

6) On a final note,I agree with denied that it could use wider hallways since I can already tell this map is going to be chaos on 50+ players.It can play fine on 40-45 though.

Good thing is,we have plenty of beer to drink ! Cheers 🍻

View attachment 19729
I'll see what can be done about it. Thank you very much for your feedback!