Hi all,
I am back with another question regarding game play.
In CS (not just CS:S) when a player gets shot upon he loses velocity or stops moving altogether depending on the situation.
This is also true when zombie (well, at least in my case with a basic version of CS:S, others might have "enhancements").
However, I have noticed (with great frustration) that when I am facing some zombies and I shoot right a them (using heavy equipment), well they just keep coming/moving despite everything (yes, don't say that "well you got to shoot them in the head", it happens even then).
Some even seem to develop "super moving power" moves from left to right and seem to bypass what the game should allow them to do.
So before I start demo-ing players who do that, I want to know what is really going on... because again, when you get shot upon (close range I might add) your ability to move is supposed to be hindered under a "clean" CS:S version.
Kind regards,
Spells
I am back with another question regarding game play.
In CS (not just CS:S) when a player gets shot upon he loses velocity or stops moving altogether depending on the situation.
This is also true when zombie (well, at least in my case with a basic version of CS:S, others might have "enhancements").
However, I have noticed (with great frustration) that when I am facing some zombies and I shoot right a them (using heavy equipment), well they just keep coming/moving despite everything (yes, don't say that "well you got to shoot them in the head", it happens even then).
Some even seem to develop "super moving power" moves from left to right and seem to bypass what the game should allow them to do.
So before I start demo-ing players who do that, I want to know what is really going on... because again, when you get shot upon (close range I might add) your ability to move is supposed to be hindered under a "clean" CS:S version.
Kind regards,
Spells