zm_eh_3worlds

ღ Zicke ღ

Well-Known Member
Gameserver Admin
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31 Mar 2021
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hey
I wanted to introduce you to the 3 world.

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There are some secret hiding places and to open the door you need the code :)
 

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First things first,you need to reduce the hp of your breakable walls. Not even a full m249 mag could break them and there are so many of them on your map.

1) Upon first sight,I noticed is that this "world" is very small and full of tight areas. Please widen it up.

20240910135055_1.jpg


2) I can spot the secret entrance from the side window so...Is it really secret?

20240910134608_1.jpg


3) As also mentioned in 1) , this "world" is a problem,here is another tight barricade spot that needs widening. I also don't think the breakable wall is necessary.

20240910134957_1.jpg


4) I know these are both breakable.even after a lot of bullets,but I think it's best to be avoiding long crouch spots like these as it creates unbalanced spots for the humans to hold and lags for the server if enough people stack/stuck.

20240910134645_1.jpg
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5) The other worlds are not really to be commented on,as they are simple retextures ( with a few extra touches) from other maps that have been up on the server for a while.

The secret planks to get to spots on your "canals" world are also appreciated,but I think the world I mentioned above needs a lot of work because in its current state,it doesn't meet the requirements for the server map pool.
 
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First things first,you need to reduce the hp of your breakable walls. Not even a full m249 mag could break them and there are so many of them on your map.

1) Upon first sight,I noticed is that this "world" is very small and full of tight areas. Please widen it up.

View attachment 19730

2) I can spot the secret entrance from the side window so...Is it really secret?

View attachment 19731

3) As also mentioned in 1) , this "world" is a problem,here is another tight barricade spot that needs widening. I also don't think the breakable wall is necessary.

View attachment 19732

4) I know these are both breakable.even after a lot of bullets,but I think it's best to be avoiding long crouch spots like these as it creates unbalanced spots for the humans to hold and lags for the server if enough people stack/stuck.

View attachment 19733View attachment 19734

5) The other worlds are not really to be commented on,as they are simple retextures ( with a few extra touches) from other maps that have been up on the server for a while.

The secret planks to get to spots on your "canals" world are also appreciated,but I think the world I mentioned above needs a lot of work because in its current state,it doesn't meet the requirements for the server map pool.

Thanks for your feedback...I'll make some areas wider and remove some things :)