zm_eh_tr_kapras

Discussion in 'Mapping Forum' started by TheRalle, 14 Jan 2020.

?

How it looks so far?

  1. Good

    10 vote(s)
    100.0%
  2. Bad

    0 vote(s)
    0.0%
  1. TheRalle

    TheRalle Well-Known Member Gameserver admin

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    Dear community,

    maybe some saw that i redesigend and modified kapras for christmas, after a while i thought mh maybe i can get more out of this map, so atm i work on a new kapras version it should replace the old one

    I have some screenshots of current state:
    20200114184646_1.jpg 20200114184654_1.jpg 20200114184707_1.jpg 20200114184734_1.jpg 20200114184751_1.jpg 20200114185346_1.jpg 20200114185444_1.jpg 20200114185543_1.jpg

    If anyone has suggestions pls tell them, so i can take a look

    Greetings TheRalle
     
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  2. kangal007

    kangal007 Active Member

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    for karpas very good

    but its to much

    to much edge but that is a good idea if u can climb this easy https://gyazo.com/b0ba365e70c6f50153fa7c47a71913e7

    that u can jump more easy to the cts maybe but the rest doesnt work because all would be on the edge
     
    Last edited by a moderator: 19 Jan 2020
    TheRalle likes this.
  3. Blue™

    Blue™ Actually red EliteHunterz Clan Member Gameserver admin Donator

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    Gonna have to test it before leaving a real opinion but the textures and the whole redesign looks smooth, planks are in a good spot cause some of these spots are a bit too overpowered currently as CT's can just sit up there with no threat of dying at all in my opinion.

    Also @kangal007 remember you can just edit your messages so you don't have to spam seperate ones ;>
     
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  4. Paw

    Paw Well-Known Member Gameserver admin

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    Would like these changes reverted if the new map is planned to replace the old one as you say:
    [​IMG]
    Green=keep/add, Red=remove, Purple=to mark tele.

    Everything else seems alright, but as blue said will have to test more.
     
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  5. TheRalle

    TheRalle Well-Known Member Gameserver admin

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    Well, should be finish now if we play it on servers we will see what maybe need a fix or something else, or anyone found bug while testing

    Some screens:
    20200115181158_1.jpg 20200115181226_1.jpg 20200115181232_1.jpg 20200115181245_1.jpg 20200115181252_1.jpg 20200115181308_1.jpg
    Download: https://www.dropbox.com/s/vlt6474u7lhxw0e/zm_eh_tr_kapras_v1.bsp?dl=0

    @Paw, i removed the way to the plattform check screen, teleporter was there before too but changed the spot back to original, i just removed one fence to containers to rb as zombie maybe as defence for zombies so they dont get shooted directly down, the position where u can see ladders is still too it should be a camp spot for survivors, zombies can get there from 3 sides talked with easy about it too, maybe a good way to get alive as survivor to the containers if zombies are around need just one jump to the other building ^^
     
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  6. TheRalle

    TheRalle Well-Known Member Gameserver admin

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    Still working on Kapras will release soon v2, some spots was pretty good balanced right now all others should be in v2 for sure

    20200121193408_1.jpg 20200121193505_1.jpg

    Greetings TheRalle
     
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  7. TheRalle

    TheRalle Well-Known Member Gameserver admin

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    Map should be finished tomorrow

    20200123190314_1.jpg 20200123190327_1.jpg 20200123190348_1.jpg

    Greetings TheRalle
     
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  8. NorthernLight

    NorthernLight Well-Known Member EliteHunterz Clan Member Gameserver admin Tech Team Donator

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    I'm not a fan of kapras, but your edit looks very good. :- )
     
  9. TheRalle

    TheRalle Well-Known Member Gameserver admin

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  10. TheRalle

    TheRalle Well-Known Member Gameserver admin

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    After i got great feedback and suggestions i started again to work for v3 and now its finish, there is now one more entrance to basement with help from a elevator you can go down should be pretty nice if zombies are camping in basement and hunting squad is coming down with elevator to kill them. Next change (see on last pic) i just removed the crates and replaced it with a way so its easier for zombies to run away or something else. I fixed the barbwires too, sometimes zombies had permanently slowmotion, after you activated secret buttons they will light up so you know really they are activated.

    20200202113349_1.jpg 20200202113416_1.jpg 20200202113427_1.jpg 20200202113432_1.jpg 20200202113443_1.jpg 20200202113455_1.jpg 20200202113516_1.jpg
     
  11. Roach3558

    Roach3558 Active Member Donator

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    Map really looking good, finally we can play a kapras balanced version thanks to you <3
     
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