zm_forest_v1

Discussion in 'Mapping Forum' started by DeltaForce, 14 Sep 2019.

  1. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    Hello there, started a new map before i finish my another one because this one is pretty fast finished.
    Again its a Version for V1 now, maybe i can add another Version for V3.

    Zombies got protection from Trees and other Bullet Blockers, so the Campers will have no Chance to damage Zombies which are far away from them. Also its very dark at some Points where they can hide and attack the CT's back. BHop is possible, i set the trees inside a kind of route where its possible and where its not, for example to protect CT's which want to enter a Spot.

    Its a small map with a dark theme, forest, barely camping spots, every spot got a disadvantage, can you survive?

    Done: 65%
    Time until its finished: 5h

    Planned: Adding another Building, finish the other one inside the Pictures
    Make it a bit dark then it already is, add a Fog inside the trees.
    Playing a bit with the Lights, maybe add an Secret Room

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    k1no and easy like this.
  2. NorthernLight

    NorthernLight Well-Known Member EliteHunterz Clan Member Gameserver admin Donator

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    geil
     
  3. PARA

    PARA Well-Known Member EliteHunterz Clan Member Gameserver admin Donator

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    sounds noooooooooice!!!!!!!!
     
  4. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver admin Donator

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    V1 is dead so make it for v3 <3
     
  5. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    Roof is covered
    Fog is coming!
    More trees!
    Added 2 new Spots, Van, Advertisement Shield, hold both or everyone will die.
    Going to add 2 Red Lamps inside the Warehouse.

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    SOUR likes this.
  6. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    Map is about 90% now
    Only things i have to do now:

    -Minimap
    -Adding some more objects got 1-2 empty places
    -Close the Road/Skybox for the V1 Version

    V1 Version is ready to be tested.

    For V3 Version:
    -Remove some Trees
    -Light up the Fog
    -Adding some OP Spots
    -Open the Road for another Brush



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    Last edited: 14 Sep 2019
    Paw and SOUR like this.
  7. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    Current Status worked almost the whole Day now...

    V1 version is finished and ready for Upload "zm_forest_v2"

    Started with the Version for V3, the theme is a Bit lighter than the V1 version, the Spots got sized up almost 2x because of the amount of Players inside Every Spot, some trees got removed to reach more Place for 64 moving Players, more moveable Probs got added, the Health off all breakable Doors raised up, one Road/Street Side is open and i will add another big Place for more Room, new bigger Building, started optimizing and some more.

    Think im finished until Friday with it.

    V3 Version will be renamed "zm_slender_v1"

    More Updates will Follow for both, i want to change some textures and add new to make it a bit more beautiful.
     
    NorthernLight and Paw like this.
  8. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    New Update:

    V1 Version was tested today with @Havoc <3
    Some small Changes will be done to zm_forest_v2.

    V3 Version is full of work, roof is now walkable, the forest got some more Space a new building is goind to be added and some more Place for some Camping Spots.
    Through all of those Trees and the fog, Zombies got a good cover ahead of snipers.

    I'm looking forward to the first test run to see if it will work this way :)

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  9. DeltaForce

    DeltaForce Well-Known Member Staff Member Special Admin Donator

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    Im very happy to tell you, i just finished zm_slender_v2 Version for V3!

    Pic 11: Jump ahead and you will be teleported!
    Pic 6: Secret Room can you find it?

    Both Roofs, ware walkable.
    The Big Spot inside the new Warehouse is safe, Zombies cant climb on the shelves, its just a distance Object to protect ZT's of Edgers.

    The Download will follow tomorrow, i have to change some Render Distances which are to small atm, and add a little light inside the Work Rook of the new Warehouse.

    Overall i think its a good new Map for V3 which should be very balanced for both sides.

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